willoller / tags / software

Tagged with “software” (2)

  1. Destroy All Software With Gary Bernhardt – Episode 159 – Podcast.__init__

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    GoCD is the on-premise open source continuous delivery server created by ThoughtWorks and modeled after the ideas in the Continuous Delivery book by Jez Humble and David Farley.

    With GoCD’s comprehensive pipeline modeling, you can model complex workflows for multiple teams with ease. And GoCD’s Value Stream Map lets you track a change from commit to deploy at a glance.

    GoCD’s real power is in the visibility it provides over your end-to-end workflow. So you get complete control of and visibility into your deployments, across multiple teams.

    Say goodbye to deployment panic and hello to consistent, predictable deliveries.

    To learn more about GoCD, visit gocd.org for a free download. Professional Support and enterprise add-ons, including disaster recovery, are available.

    When your website experiences an error, Airbrake alerts you in real-time, and gives you all the details you need to fix the bug fast. Some of the most useful tools that Airbrake provides for faster resolution are:

    Exception aggregation to understand the how many users are being affected, so that you can prioritize the work you are doing to have the biggest impact

    Contextual information to understand how certain states of the application contribute to the exception being raised, and which environments are affected

    Deployment tracking so that you can easily see whether a new feature is the source of an error

    Integration with all of the other tools that you use, such as automatically creating issues in GitHub and linking to the line of code where the error came from

    Right now, Podcast.init listeners can try Airbrake free for 30 days, plus get 50% off the first 3 months on the Startup plan. To get started, visit airbrake.com/podcastinit today.

    https://www.podcastinit.com/destroy-all-software-with-gary-bernhardt-episode-159/

    —Huffduffed by willoller

  2. RSA: Design & Society — Playing the City

    Kevin Slavin, urban consultant and co-founder of New York computer games studio Area/Code presents a powerful argument for games as social systems with people at the centre; for the “software” of cities as what runs on the “hardware” of buildings and streets; for an “urban sport” that can educate behaviour by leaking from computers into the social world; and above all, for designers today to build the systems that will propagate and feed us, not the things we will consume.

    —Huffduffed by willoller