Steven Heller: Observer Media: Design Observer

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  1. How to Design an Effective Culture

    Jim & Michele discuss designing culture and making really true teams that have collaborative intimacy and solving really hard problems with great teams.

    Building on their 16 years research, experiments and working with teams they talk about how their approach can build environments of hyper-productivity and joy in work.

    http://www.infoq.com/interviews/culturecon-design-culture#downloadInterviewMp3

    —Huffduffed by dealingwith

  2. Tim and Max Learnt Everything They Know About Life From Popular Culture Episode 4 – Adulthood and Work and related things, or “Everyone Should Be Samwell”

    Tim and Max Learnt Everything They Know About Life From Popular Culture Episode 4 - Adulthood and Work and related things, or "Everyone Should Be Samwell" http://archive.org/download/TimAndMaxLearntEverythingTheyKnowAboutLifeFromPopularCultureEpisode_353/TandM2x4.mp3   That’s right. Tim and Max is back after 3 years. Hosted this time around on the Psycomedia Network (a wholly owned subsidiary of Welcome To The Madness…

    https://psycomedia.wordpress.com/2015/06/01/tim-and-max-learnt-everything-they-know-about-life-from-popular-culture-episode-4-adulthood-and-work-and-related-things-or-everyone-should-be-samwell/

    —Huffduffed by mwrather

  3. 8 Concrete Tips On How To Intentionally Design Great Corporate Culture — Strategyzer

    Culture Map creator Dave Gray and Strategyzer co-founder Alex Osterwalder

    discuss in incredible detail the importance of great corporate culture and

    how it can be designed. Have you downloaded your free Culture Map yet?

    Listen in and try out the tool for yourself.

    http://blog.strategyzer.com/posts/2015/11/2/8-concrete-tips-on-how-to-intentionally-design-great-corporate-culture

    download

    Tagged with culture map

    —Huffduffed by agileone

  4. THE WONDERING YEARS by Knox McCoy

    Order Audiobook - https://amzn.to/2NOeBeS

    Narrated by the author, Knox McCoy.

    When you hear the phrase pop culture, you likely think reality television, boy bands, or Real Housewives of various cities. While these are elements of popular culture, they aren’t all it has to offer. Pop culture may not cure diseases, topple political regimes, or make scientific breakthroughs, but it does play a vital role in the story of humanity.

    In fact, it’s pretty hard to define the human experience without it. And it’s impossible to create pop culture without the human experience. Popular podcaster Knox McCoy understands this, and so do the tens of thousands of listeners who tune in to hear him talk about pop culture every week on his wildly popular podcast, The Popcast with Knox and Jamie.

    In The Wondering Years, Knox explores this idea of connecting popular culture to his own experiences. Through hilarious yet poignant stories, he reflects on how pop culture has helped shape his life and carve out the foundation of his faith. While the three cultural tentpoles - the South, the church, and sports - defined many aspects of his East Tennessee upbringing, it was pop culture that most definitively influenced Knox and his sense of the world at large.

    Through books, tel…

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    Original video: https://soundcloud.com/harperaudio_us/the-wondering-years-by-knox-mccoy-first-listen
    Downloaded by http://huffduff-video.snarfed.org/ on Mon, 12 Aug 2019 13:11:17 GMT Available for 30 days after download

    —Huffduffed by stim

  5. Michael Smith | Building Studio Culture through Critique | June 27, 2018

    The studio has been a part of the practice of design from the disciplines origins in printshops and woodshops. But as design has achieved more and more political importance within technology organizations, and as the tools of design have become increasingly cheaper and portable, the environment and impact the studio has diminished. Without placing undue judgement on that trend, this talk is about recapturing elements of studio culture, especially the externalization of work and critique, and how the MHCI+D studio builds and rebuilds that culture every year. Michael Smith is a Senior Lecturer of Interaction Design at the University of Washington’s School of Art + Art History + Design and the Director of the interdisciplinary master’s program in Human-Computer Interaction + Design (MHCI+D). His design practice is about using speculative and critical design to influence the future of human organizations. Before joining UW in 2016, he worked for frog Design as a Principal Designer, focusing on complex interactive systems and metadesign practices.

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    Original video: https://vimeo.com/277907647
    Downloaded by http://huffduff-video.snarfed.org/ on Sat Jun 6 18:09:00 2020 Available for 30 days after download

    —Huffduffed by kait

  6. Wim Crouwel, Pioneer of Industrial Culture

    Design Museum Director Deyan Sudjic interviews Wim Crouwel at the Design Museum about his philosophy and achievements. Presented in partnership with Premsela, the Dutch platform for design and fashion, it is the latest in an international series of talks analysing how leading design figures have bridged the gap between society’s cultural interests and industrialised practice.

    download

    Tagged with design

    —Huffduffed by Lukelux