tydelig / tags / conference

Tagged with “conference” (7)

  1. Boil, Simmer, Reduce

    The actual process of design, the path you take on the way to creating something, is in many ways a “meta object” that can be applied to any design problem.

    Ever since his first experiences with the humble ZX81 back in the early eighties, Brendan has continued to explore the interplay of people, code, design and art both in his role leading the team at mN and on brendandawes.com, a personal space where he publishes random thoughts, toys and projects created from an eclectic mix of digital and analog objects.

    In this session Brendan talks through his three step process: boil—filling your head with many ideas and possibilties, simmer—taking time to consider, and finally reduce—removing things till there’s nothing left to take away.

    http://2010.dconstruct.org/speakers/brendan-dawes

    Brendan Dawes is Creative Director for magneticNorth, a digital design company based in Manchester, UK. Over the years he’s helped realise projects for a wide range of brands including Sony Records, Diesel, BBC, Fox Kids, Channel 4, Disney, Benetton, Kellogg’s, The Tate and Coca-Cola.In 2009 he was listed among the top twenty web designers in the world by .net magazine and was featured in the “Design Icon” series in Computer Arts.

    —Huffduffed by tydelig

  2. Kerning, Orgasms And Those Goddamned Japanese Toothpicks

    Freud popularised the term, “The Narcissism of Minor Differences”, to describe how adjacent villages—identical for all practical purposes—would struggle to amplify their tiniest distinctions in order to justify how much they despised one other. So you have to guess how much he would have enjoyed design mailing lists. And, Perl.

    Truth is, to the untrained (un-washed, un-nuanced, un-Paul-Rand’d, and un-Helvetica’d) outsider, discourse in the design community can sometimes look a lot like a cluster of tightly-wound Freudian villages.

    So, how is the role of design perceived by the people who are using the stuff you make? What role (if any) should users expect in the process of how their world is made and remade? What contexts might be useful in helping us turn all of our obsessions into useful and beautiful work?

    Can an Aeron chair ever be truly ‘Black’? Will there ever be a way to get Marketing people to stop calling typefaces ‘fonts’? And, when, at last, will the international community finally speak as one regarding the overuse of Mistral and stock photos of foreshortened Asian women?

    By leveraging his uniquely unqualified understanding of design, Merlin will propose some promising patterns for fording the gap between end-users and the unhappy-looking people in costly European eyeglasses who are designing their world.

    Is there hope? Come to Brighton, pull up a flawlessly-executed mid-century-Modern seating affordance, and we’ll see what we can figure out together. One village to another.

    http://2010.dconstruct.org/speakers/merlin-mann

    Merlin Mann is best known as the creator of 43folders.com, a popular American website about finding the time and attention to do your best creative work.

    —Huffduffed by tydelig

  3. The Auteur Theory Of Design

    Why is it that some projects never rise to the level of the talent of those who made it? It’s oft said regarding good work that the whole is greater than the sum of its parts. But sometimes the whole is less than the sum of its parts—a company or team comprised of good people, but yet which produces work that isn’t good.

    In his session, John will explain his theory to explain how this happens—in both directions—based on the longstanding collaborative art of filmmaking. Learn how to recognise when a project is doomed to mediocrity, and, more importantly, how best to achieve collaborative success.

    http://2010.dconstruct.org/speakers/john-gruber

    John Gruber writes and publishes Daring Fireball, a somewhat popular weblog ostensibly focused on Mac and web nerdery. He has been producing Daring Fireball as a full-time endeavour since April 2006.

    He lives in Philadelphia with his wife and son.

    —Huffduffed by tydelig

  4. Elements of a Networked Urbanism by Adam Greenfield

    Over the past several years, we’ve watched as a very wide variety of objects and surfaces familiar from everyday life have been reimagined as networked information-gathering, -processing, -storage and -display resources. Why should cities be any different?

    What happens to urban form and metropolitan experience under such circumstances? What are the implications for us, as designers, consumers and as citizens?

    http://2009.dconstruct.org/schedule/adamgreenfield/

    Adam Greenfield lives in a city and thinks you probably do, too.

    —Huffduffed by tydelig

  5. Let’s See What We Can See (Everybody Online And Looking Good) by Mike Migurski and Ben Cerveny

    Piece by piece, the world is moving onto the web. "Things informationalize," as Stamen advisor Ben Cerveny puts it. How can we make sense of this new torrent of information emerging wide-eyed and blinking into the internet? Stamen’s Michal Migurski will show how information visualization is making it possible to comprehend a live, vast, and deep connected web of data, with a special focus on interactive and geographic work.

    http://2009.dconstruct.org/schedule/mikemigurski/

    Stamen partner Michal Migurski leads the technical and research aspects of Stamen’s work, moving comfortably from active participation in Stamen’s design process, designing data, prototyping applications, to creating the dynamic projects that Stamen delivers to clients.

    http://2009.dconstruct.org/schedule/bencerveny/

    Ben Cerveny is a strategic and conceptual advisor to Stamen, helping to articulate an approach toward creative visualization and to evaluate and develop potential partners and engagements relative to that vision.

    —Huffduffed by tydelig