tydelig / Morten Nottelmann

Currently working at Kaospilots - an alternative business school situated in Århus (Denmark). Freejazz drummer, farm-owner and self-taught designer. But forget about that… Most importantly I am the proud father of My Karla and Otto Cornelius and married to Sanne.

There are no people in tydelig’s collective.

Huffduffed (53)

  1. Mysteries of the Brain - Part Two

    “When I wake up in the morning I think I’ve still got two normal arms and I have to look to see which one is not there.” How do our brains work in everyday life? In the second of a four-part series examining the mind’s complexities, Professor Barry Smith explores the link between the body and the brain.

    —Huffduffed by tydelig

  2. The Mysteries of the Brain - Part 3

    How do our brains work in everyday life?

    The experiences that we take for granted – talking to a friend, listening to a piece of music, lifting a cup of coffee, tasting a peach – depend for their existence on the intricate and silent workings of several cooperative regions of the brain.

    download

    Tagged with bbc brain

    —Huffduffed by tydelig

  3. The Mysteries of the Brain - Part 4

    The experiences that we take for granted – talking to a friend, listening to a piece of music, lifting a cup of coffee, tasting a peach – depend for their existence on the intricate and silent workings of several cooperative regions of the brain.

    download

    Tagged with brain bbc

    —Huffduffed by tydelig

  4. Boil, Simmer, Reduce

    The actual process of design, the path you take on the way to creating something, is in many ways a “meta object” that can be applied to any design problem.

    Ever since his first experiences with the humble ZX81 back in the early eighties, Brendan has continued to explore the interplay of people, code, design and art both in his role leading the team at mN and on brendandawes.com, a personal space where he publishes random thoughts, toys and projects created from an eclectic mix of digital and analog objects.

    In this session Brendan talks through his three step process: boil—filling your head with many ideas and possibilties, simmer—taking time to consider, and finally reduce—removing things till there’s nothing left to take away.

    http://2010.dconstruct.org/speakers/brendan-dawes

    Brendan Dawes is Creative Director for magneticNorth, a digital design company based in Manchester, UK. Over the years he’s helped realise projects for a wide range of brands including Sony Records, Diesel, BBC, Fox Kids, Channel 4, Disney, Benetton, Kellogg’s, The Tate and Coca-Cola.In 2009 he was listed among the top twenty web designers in the world by .net magazine and was featured in the “Design Icon” series in Computer Arts.

    —Huffduffed by tydelig

  5. Kerning, Orgasms And Those Goddamned Japanese Toothpicks

    Freud popularised the term, “The Narcissism of Minor Differences”, to describe how adjacent villages—identical for all practical purposes—would struggle to amplify their tiniest distinctions in order to justify how much they despised one other. So you have to guess how much he would have enjoyed design mailing lists. And, Perl.

    Truth is, to the untrained (un-washed, un-nuanced, un-Paul-Rand’d, and un-Helvetica’d) outsider, discourse in the design community can sometimes look a lot like a cluster of tightly-wound Freudian villages.

    So, how is the role of design perceived by the people who are using the stuff you make? What role (if any) should users expect in the process of how their world is made and remade? What contexts might be useful in helping us turn all of our obsessions into useful and beautiful work?

    Can an Aeron chair ever be truly ‘Black’? Will there ever be a way to get Marketing people to stop calling typefaces ‘fonts’? And, when, at last, will the international community finally speak as one regarding the overuse of Mistral and stock photos of foreshortened Asian women?

    By leveraging his uniquely unqualified understanding of design, Merlin will propose some promising patterns for fording the gap between end-users and the unhappy-looking people in costly European eyeglasses who are designing their world.

    Is there hope? Come to Brighton, pull up a flawlessly-executed mid-century-Modern seating affordance, and we'll see what we can figure out together. One village to another.

    http://2010.dconstruct.org/speakers/merlin-mann

    Merlin Mann is best known as the creator of 43folders.com, a popular American website about finding the time and attention to do your best creative work.

    —Huffduffed by tydelig

  6. What Technology Wants

    Kevin Kelly, former executive editor of Wired magazine, discusses his brand-new view of technology, and explains how technology can give our lives greater meaning. In What Technology Wants he suggests that technology is a living, evolving organism that has its own unconscious needs and tendencies, and by aligning ourselves with the long-term imperatives of this near-living system, we can capture its full gifts.

    —Huffduffed by tydelig

  7. The Auteur Theory Of Design

    Why is it that some projects never rise to the level of the talent of those who made it? It’s oft said regarding good work that the whole is greater than the sum of its parts. But sometimes the whole is less than the sum of its parts—a company or team comprised of good people, but yet which produces work that isn’t good.

    In his session, John will explain his theory to explain how this happens—in both directions—based on the longstanding collaborative art of filmmaking. Learn how to recognise when a project is doomed to mediocrity, and, more importantly, how best to achieve collaborative success.

    http://2010.dconstruct.org/speakers/john-gruber

    John Gruber writes and publishes Daring Fireball, a somewhat popular weblog ostensibly focused on Mac and web nerdery. He has been producing Daring Fireball as a full-time endeavour since April 2006.

    He lives in Philadelphia with his wife and son.

    —Huffduffed by tydelig

  8. Aral Balkan — The Art of Emotional Design

    Most apps suck. Making an app that doesn’t suck is hard work and requires uncompromising focus. We call apps that don’t suck “usable”. However, in the Age of User Experience, making apps that are merely usable is no longer good enough.

    So how can you go beyond making usable apps to creating exceptional experiences that evoke powerful emotions in users?

    In this inspirational session, Aral will offer you an impassioned glimpse into his approach of authoring apps that people find joyful and fun; apps that people fall in love with.

    Delight, story, empathy, character, voice, beauty, fun, and play are just some of the topics that will be covered and illustrated with examples from Aral’s decade-​​long experience in authoring web, Flash, desktop, and mobile apps, including his latest top-​​selling iPhone app, Feathers.

    —Huffduffed by tydelig

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