Huffduffed from http://www.thisamericanlife.org/radio-archives/episode/460/retraction
thoughtwax / collective
There is one person in thoughtwax’s collective.
Huffduffed (24)
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Muriel Cooper - Graphics And New Technology
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Muriel Cooper Insights Lecture
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This American Life 460: Retraction 2012-03-16
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Scalable JavaScript Design Patterns at Web Directions South 2011 | Lanyrd
Would you like to learn how to organize your JavaScript applications so they can scale? Be able to write apps that support switching out Dojo or jQuery without rewriting a line of code? Application architecture is one of those aspects to development where minor problems can lead to major issues later on if it isn’t done right.
Developers writing client-side apps these days usually use a combination of MVC, modules, widgets, plugins and frameworks for theirs. Whilst this works great for apps that are built at a smaller-scale, what happens when your project really starts to grow?. In this talk, I’ll be presenting an effective set of design patterns for large-scale JavaScript application architecture that have previously been used at both AOL and Yahoo amongst others to develop scalable applications.
You’ll learn how to keep your application logic truly decoupled, build modules that can exist on their own independently so they can be easily dropped into other projects and future-proof your code in case you need to switch to a different DOM library in the future.
Tagged with javascript patterns bestpractices addyosmani
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Resources for Javascript Developers
Discussion Using HTML tags to attach handlers to something onLoad with a function in the global scope onClick=”someFunction();” Unobtrusive JavaScript eval type things setTimeout will eval your code closures jsfiddle browser console MDN If you see a bad example, provide a better example eval is evil due to global references eval is also ambiguous Javascript Weekly Follow the instructions on the library website jQuery Ender jQuery swallows errors W3C Google references MDN Quirksmode.org caniuse.com HTML5rocks Javascript Show Reddit Twitter github_js javascriptdaily Brendan Eich Yehuda Katz Paul Irish David Herrmann YUI Blog Dave Glass
Tagged with javascript
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Dave McFarland – JQuery for Agile Prototyping » UIE Brain Sparks
Tagged with jquery webdev prototyping
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Where Do Science Fiction and Science Fact Meet?
What kind of future do you want to live in? What excites or concerns you about the future? Intel Futurist Brian David Johnson poses these questions as part of The Tomorrow Project, an initiative to investigate not only the future of computing but also the broader implications on our lives and the planet. Science and technology have progressed to the point where what we build is only constrained by the limits of our own imaginations. The future is not a fixed point in front of us that we are all hurtling helplessly towards. The future is built everyday by the actions of people. The Tomorrow Project engages in ongoing discussions with superstars, science fiction authors and scientists to get their visions for the world that's coming and the world they'd like to build.
The future is Brian David Johnson's business. As a futurist at Intel Corporation his charter is to develop an actionable vision for computing in 2020. His work is called “future casting” – using ethnographic field studies, technology research, trend data and even science fiction to provide Intel with a pragmatic vision of consumers and computing. Along with reinventing TV, Johnson has been pioneering development in artificial intelligence, robotics, and using science fiction as a design tool. He speaks and writes extensively about future technologies in articles and scientific papers as well as science fiction short stories and novels (Fake Plastic Love, Nebulous Mechanisms: The Dr. Simon Egerton Stories and the forthcoming This Is Planet Earth). He has directed two feature films and is an illustrator and commissioned painter.
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Teaching Touch: Tapworthy Touchscreen Design
Discover the rules of thumb for finger-friendly design. Touch gestures are sweeping away buttons, menus and windows from mobile devices—and even from the next version of Windows. Find out why those familiar desktop widgets are weak replacements for manipulating content directly, and learn to craft touchscreen interfaces that effortlessly teach users new gesture vocabularies.
The challenge: gestures are invisible, without the visual cues offered by buttons and menus. As your touchscreen app sheds buttons, how do people figure out how to use the damn thing? Learn to lead your audience by the hand (and fingers) with practical techniques that make invisible gestures obvious. Designer Josh Clark (author of O'Reilly books "Tapworthy" and "Best iPhone Apps") mines a variety of surprising sources for interface inspiration and design patterns. Along the way, discover the subtle power of animation, why you should be playing lots more video games, and why a toddler is your best beta tester.
Josh Clark, Principal, Global Moxie
I'm a designer specializing in mobile design strategy and user experience. I'm author of the O'Reilly books "Tapworthy: Designing Great iPhone Apps" and "Best iPhone Apps." My outfit Global Moxie offers consulting services and training to help media companies, design agencies, and creative organizations build tapworthy mobile apps and effective websites.
Before the interwebs swallowed me up, I worked on a slew of national PBS programs at Boston's WGBH. I shared my three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, I created the uberpopular "Couch-to-5K" (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (My motto for fitness is the same for user experience: no pain, no pain.)
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Making the Real World Easier to Use
The term "social media" is quickly becoming obsolete. The social graph is moving from our computers into the real world, and soon everything we experience will be overlaid with the thoughts and feelings of our friends. Early adopters are already starting to experience this phenomenon. For instance, foursquare alerts you when you're near places that your friends like, and provides you with suggestions from your friends on what to experience at those places. Other companies are attempting to create this type of engagement with television shows ("10 of your friends are watching!") and music. In this session, Dennis Crowley, Co-founder and CEO of foursquare, will have a conversation about how mobile technology is accelerating the social graph's move into the offline world, and how services like foursquare are taking this kind of augmented real-world exploration mainstream.
Tagged with sxsw2012 #sxsw #easyworld
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