Tagged with “play” (15)

  1. The Fall of Delta Green, Vampire the Masquerade, Role-playing Game Industry with Ken Hite | dicegeeks

    Ken Hite has designed tabletop role-playing games for more than 20 years. He has worked for many RPG companies from Wizards of the Coast to Pelgrane Press. Some of his RPGs include Trail of Cthulhu, Night’s Black Agents, The Fall of Delta Green, and the fifth edition of Vampire: The Masquerade. In the podcast episode, Ken and I discuss his …

    https://www.dicegeeks.com/interview-with-ken-hite-rpg-designer/

    —Huffduffed by thelibrarian

  2. Plot Points: Swords, Spies, & Shoggoths: The Pelgrane Press Panel from Gen Con 2019- Ep. 156

    Discover what secrets will be sprung upon the world by Pelgrane Press in the coming months! Can your heart stand the appalling shocks? Explore tabletop role-playing at its finest!   Ben’s book on RPG adventure design, Encounter Theory, is on DriveThruRPG. Click here to pick up this essential volume! Like Plot Points? Support it on Patreon at the $2 level, and you’ll get a sneak peek into Ben’s book about the sale of TSR to Wizards of the Coast! This chapter concerns TSR West, an effort by TSR to open an LA office devoted to producing comic books, an effort that failed rather impressively. It is the product of a dozen interviews with professionals from comics, gaming, and Hollywood, and as far as I can reckon, it is a tale entirely untold until now.   Image courtesy Pelgrane Press.   Theme music courtesy 50 Breaks.

    https://plotpoints.libsyn.com/swords-spies-shoggoths-the-pelgrane-press-panel-from-gen-con-2019-ep-156?tdest_id=182143

    —Huffduffed by thelibrarian

  3. Plot Points: Why Is Pelgrane Press So Good? Ep. 149

    Pelgrane Press is a phenomenal company devoted solely to the production of role-playing games. The company's products are universally stunning, from 13th Age to The Dracula Dossier. How does Pelgrane manage to put out such consistently amazing material with only one full-time employee? An interview with co-owner Cat Tobin plumbs the depths of the Pelgrane paradox.  Ben’s book on RPG theory is finally available for purchase! Encounter Theory lays out Ben’s theory of adventure design. It also has 14 playplans to help you design better adventures, and an entire 5E adventure applying his ideas, along with commentary about why he wrote adventure the way he did. Check it out here!  Like Plot Points? Support it on Patreon at the $2 level, and you’ll get a sneak peek into Ben’s book about the sale of TSR to Wizards of the Coast! This chapter concerns TSR West, an effort by TSR to open an LA office devoted to producing comic books, an effort that failed rather impressively. It is the product of a dozen interviews with professionals from comics, gaming, and Hollywood, and as far as I can reckon, it is a tale entirely untold until now.   Buy Ill Met in Lankhmar for Kindle here! To let us know what you think about this episode, email us at plotpointsemail@gmail.com! Find us on Twitter @PlotPointsPod! Give us a review on iTunes to help the show grow! Audio courtesy of 50 Breaks! Image courtesy Pelgrane Press.

    https://plotpoints.libsyn.com/why-is-pelgrane-press-so-good-ep-149

    —Huffduffed by thelibrarian

  4. Improvised Radio Theatre - With Dice: Unity of Purpose, Comrade

    Download

    This month, Mike and Roger wonder how you know when you're a good GM,

    consider their exploits as players, and consider the ideal composition

    of a player group.

    We mentioned

    The One Ring,

    recent Full Frontal Nerdity,

    Whartson Hall playing The Pirates of Drinax,

    Critical Role GM Tips,

    Wives and Sweethearts,

    Grindadráp,

    Gamemastering, by Brian Jamison,

    Robin's Laws of Good Game Mastering,

    The Glass Bead Game,

    and

    recruiting the Prime Minister of Ruritania,

    Music by Kevin MacLeod at incompetech.com.

    https://tekeli.li/podcast/archive/2017/Unity_of_Purpose__Comrade.html

    —Huffduffed by thelibrarian

  5. Improvised Radio Theatre - With Dice: Because the Bookshop Owner is an Idiot

    Posted by Owen Smith at

    01:38am on

    10 November 2016

    This is unrelated to this month's podcast, but is possibly an issue you could give some discussion. I'm currently going through my worst period as a player in problems with gaming sessions for many years, possibly ever (with the exception of campaigns I left). I'm in two groups. Both have another player (a different one in each group) who consistently shouts at me, or tells me to shut up, belittles my input, and generally makes the session anything from just not fun to downright miserable for me. Attempts to deal with this by talking to the relevant GMs have produced little improvement (you are not one of the GMs Roger). These are people that I have role played with for decades. We've not had this problem before. I'm at my wits end and I frequently go home from sessions wondering why I bothered to turn up.

    The strange thing is it can't be just the players, because this happens in only one of the two campaigns each group runs. So there must be some influence caused by either the characters or the campaigns.

    In one case (which Roger doesn't take part in) the other player's character is nominally an officer in charge in a WWII campaign. But he abuses this to dictate everything we do whenever it suits him, or so it feels. No-one else gets a say if he's made his mind up on a subject, which might be realistic militarily but is no fun to play (and my character is a civilian anyway). Roger is familiar with the other situation in Infinite Cabal.

    The specific aspects of this probably aren't suitable podcast material but the more general issue possibly is.

    http://tekeli.li/podcast/archive/2016/Because_the_Bookshop_Owner_is_an_Idiot.html

    —Huffduffed by thelibrarian

  6. Episode 53 – Cartography of Fictional Worlds » Genesis of Legend Publishing

    Cartography of Fictional WorldsRPG Design Panelcast sml

    Recorded at Metatopia 2014

    Presented by Kenneth Hite, Hal Mangold & Mark Richardson

    Learn from a panel of veteran cartographers and game designers the techniques they use to make maps of fictional worlds.

    —Huffduffed by thelibrarian

  7. Episode 37 – Roleplaying Scenario Design » Genesis of Legend Publishing

    Currently Available!

    -Posthuman

    Pathways

    -Spark Roleplaying Game

    -Carriers, a zombie cyberpunk setting for Spark

    Current Project:

    -French translation of the Spark RPG

    -Sig: the City Between - Multiplanar Fantasy Setting for Spark

    -The Enlightened Man: Renaissance Superhero Setting for Spark

    Next Projects in Development:

    -What Came Before - D&D Characters telling campfire stories

    -Faded Ages - Powerful forces struggling to change the coming age.

    -Fate of the Galaxy - A game in development in conjunction with Mark Richardson of Green Hat Designs.

    More information on Google+

    http://www.genesisoflegend.com/2014/11/episode37/

    —Huffduffed by thelibrarian

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