svenkaemper / Sven Kaemper

UX Designer aka Information Architect

There are three people in svenkaemper’s collective.

Huffduffed (37)

  1. Mule Design’s Mike Monteiro on responsibility in experience design

    What responsibilities do designers have to their clients, their users and ultimately, themselves? Mike Monteiro will tell you in no uncertain terms the answer is aplenty. Mike’s the co-founder and design director at Mule Design, a leading interactive design studio in San Francisco. He’s also the author of the books Design is a Job and You’re My Favorite Client, both published by A Book Apart; can be found giving talks around the globe; and dabbles in teaching through Mule’s workshop series, which covers topics Mike sees as underserved by art school design programs, like presenting design work or collaborating on user research.

    —Huffduffed by svenkaemper


    In the world of high-end, long-lasting and much-loved furniture brands, Vitsœ is perhaps without rival. For more than 50 years, the company has manufactured and sold furniture designed by the legendary Dieter Rams. But how do you sustain a legacy of top design, not to mention a profitable business model, for more than half a century? This week we meet Vitsœ’s managing director Mark Adams – the man who saved the company from bankruptcy and who has ambitious plans for the brand’s future.

    —Huffduffed by svenkaemper

  3. Building Consensus in Critiques and Design Studios

    Critique is often confused with being negative and critical. However, the basis of critique is communication. Having strongly grounded communication is necessary for any relationship in life, work related or not.

    Adam Connor and Aaron Irizarry believe that critique is not just a design-centered skill that exists to make sure you’re doing things “right”. Instead, they see it as a living and breathing process of analysis and adjustment. Simply saying, “I don’t like blue” is not a helpful way to critique a design. Instead, they suggest framing it for better understanding of what objectives were trying to be met and what problems they were approaching in order to better iterate on the design.

    —Huffduffed by svenkaemper

  4. Kim Goodwin: Silo-busting, Scenario-driven Design

    Kim is the VP of User Experience at PatientsLikeMe. She’s also an author and expert on personas and scenarios. She believes that where you are in the design process defines whether scenarios are a deliverable or an artifact. The size and culture of your team is also a factor. A smaller team has less of a need for formal deliverables.

    However, in larger organizations scenarios and personas serve as a great way to get everyone involved in the same frame of mind. Bringing stakeholders to interviews with users at the start of the design research helps solidify that the personas used to inform the design are shorthand versions of real people. This gives you a solid foundation to move forward with the design.

    —Huffduffed by svenkaemper

  5. Side Project Success - Stefanie Posavec

    Stefanie has exhibited at top galleries, spoken at conferences around the world and designed book covers for heroes, but it's her passion projects that she does on the side that really make a difference to her success. Here’s some of the key takeaway points:

    Do something you love and it shines through to people When doing a side project, set yourself a deadline. Collaborating with someone else on a side project can be inspiring and also makes you more accountable. Speak at conferences, give interviews, appear on podcasts, give workshops, make friends at events - all of this gets your work known. Being in a specialised niche can allow you to charge a higher day rate Don’t feel like you have to hire a desk somewhere ‘cool’ - how about setting up your own space with other freelancers near where you live? Don't be afraid when going freelance Value yourself. You’re probably worth double.

    —Huffduffed by svenkaemper

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