subscribe

svenkaemper / Sven Kaemper

UX Designer aka Information Architect

There are three people in svenkaemper’s collective.

Huffduffed (33)

  1. Building Consensus in Critiques and Design Studios

    Critique is often confused with being negative and critical. However, the basis of critique is communication. Having strongly grounded communication is necessary for any relationship in life, work related or not.

    Adam Connor and Aaron Irizarry believe that critique is not just a design-centered skill that exists to make sure you’re doing things “right”. Instead, they see it as a living and breathing process of analysis and adjustment. Simply saying, “I don’t like blue” is not a helpful way to critique a design. Instead, they suggest framing it for better understanding of what objectives were trying to be met and what problems they were approaching in order to better iterate on the design.

    —Huffduffed by svenkaemper

  2. Kim Goodwin: Silo-busting, Scenario-driven Design

    Kim is the VP of User Experience at PatientsLikeMe. She’s also an author and expert on personas and scenarios. She believes that where you are in the design process defines whether scenarios are a deliverable or an artifact. The size and culture of your team is also a factor. A smaller team has less of a need for formal deliverables.

    However, in larger organizations scenarios and personas serve as a great way to get everyone involved in the same frame of mind. Bringing stakeholders to interviews with users at the start of the design research helps solidify that the personas used to inform the design are shorthand versions of real people. This gives you a solid foundation to move forward with the design.

    —Huffduffed by svenkaemper

  3. Airbnb’s Design Approach by O’Reilly Radar | Free Listening on SoundCloud

    In this week’s Design Podcast episode, I chat it up with Katie Dill, head of experience design at Airbnb. Dill talks about Airbnb’s values; the relationship between design, engineering, and product management; and what Airbnb looks for when hiring.

    —Huffduffed by svenkaemper

  4. Side Project Success - Stefanie Posavec

    Stefanie has exhibited at top galleries, spoken at conferences around the world and designed book covers for heroes, but it’s her passion projects that she does on the side that really make a difference to her success. Here’s some of the key takeaway points:

    Do something you love and it shines through to people When doing a side project, set yourself a deadline. Collaborating with someone else on a side project can be inspiring and also makes you more accountable. Speak at conferences, give interviews, appear on podcasts, give workshops, make friends at events - all of this gets your work known. Being in a specialised niche can allow you to charge a higher day rate Don’t feel like you have to hire a desk somewhere ‘cool’ - how about setting up your own space with other freelancers near where you live? Don’t be afraid when going freelance Value yourself. You’re probably worth double.

    —Huffduffed by svenkaemper

  5. Defining the damn data

    Task maps. Customer journeys. Cognitive walk-throughs. All are artifacts of our process of seeking understanding about our users that we likely create on a regular basis. But how can we better connect that work to the process of web site data collection and analysis?

    —Huffduffed by svenkaemper

  6. IA in a complex business context

    How do you address user goals when your users seem to speak a language of their own? How do you stand up for users when developers dominate the process? How do you engage stakeholders to turn them into evangelists? How do you make sure everyone really understands and agrees on what you’re doing?

    —Huffduffed by svenkaemper

  7. Why Designers Need to Craft Words Not Pixels

    In this interview, Jeffrey Zeldman Founder of Happy Cog, reveals the importance of crafting copy and how that creates a special user experiences.

    http://drt.fm/jeffrey-zeldman-happy-cog-interview-why-designers-need-to-craft-words-not-pixels/

    —Huffduffed by svenkaemper

  8. Apps - Programmieren ist ein Kinderspiel

    Wer eine App programmieren möchte, muss keine Codesprache können. Die richtige Software reicht.

    http://wissen.dradio.de/apps-programmieren-ist-ein-kinderspiel.36.de.html?dram:article_id=241107

    —Huffduffed by svenkaemper

  9. Native Apps are not the Future with Scott Jenson | The Breaking Development Podcast | Fresh Squeezed Mobile brought you by Breaking Development

    Fresh Squeezed Mobile is Breaking Development’s channel to get fresh ideas out there about mobile web development and design.

    http://fsm.bdconf.com/podcast/native-apps-are-not-the-future-with-scott-jenson

    —Huffduffed by svenkaemper

  10. Adactio: Articles—Of Time And The Network

    A presentation about history, networks, and digital preservation, from the Webstock conference held in Wellington, New Zealand in February 2012.

    Our perception and measurement of time has changed as our civilisation has evolved. That change has been driven by networks, from trade routes to the internet. Now that we have the real-time web allowing instantaneous global communication, there’s a danger that we may neglect our legacy for the future. While the web has democratised publishing, allowing anyone to share ideas with a global audience, it doesn’t appear to be the best medium for preserving our cultural resources: websites and documents disappear down the digital memory hole every day. But we can change that. This presentation will offer an alternative history of technology and a fresh perspective on the future that is ours to save.

    http://adactio.com/articles/5312/

    —Huffduffed by svenkaemper

Page 1 of 4Older