sgottreu / tags / tabletop

Tagged with “tabletop” (7)

  1. Game Designers of North Carolina Podcast

    Graham Russell (@colorninja) and Adam Skelding (@spur_serif) join host Matt Wolfe (@mattwolfe) to discuss various aspects of playtesting.

    1:06 - What’s in the Oven?

    3:51 - Main topic: Playtesting

    1:05:33 - GDofNC news

    Links to things mentioned in the podcast:

    Seeking Playtesters BGG forum

    /r/tabletopgamedesign (reddit)

    Board Game Playtesters Guild (Facebook)

    Cardboard Edison Patreon project

    PlaytestNW Patreon project

    Dice Hate Me Games Dexterity Challenge Winners

    ButtonShy Game of the Month Club

    KidLit Drink Night podcast

    https://www.buzzsprout.com/48513/348935-episode-10-playtesting

    —Huffduffed by sgottreu

  2. Game Designers of North Carolina Podcast

    Mark McGee (@mmark40) and Drew Hicks (@EvenWeirderMove) join Matt Wolfe (@mattwolfe) to discuss root cause analysis and determining problems in your designs.

    0:51 - What’s in the Oven?

    6:26 - Main topic: What’s Wrong with My Design?

    1:08:22 - GDofNC news

    Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC.

    https://www.buzzsprout.com/48513/331444-episode-7-what-s-wrong-with-my-design

    —Huffduffed by sgottreu

  3. Game Designers of North Carolina Podcast

    Daniel Solis (@DanielSolis) and Graham Russell (@colorninja) join Matt Wolfe (@mattwolfe) to discuss how to iterate a design.

    1:03 - Designer Discovery segment

    18:14 - Main topic: Iterating a Design

    1:16:44 - GDofNC news

    Links to things mentioned in the podcast:

    Avalanche at Yeti Mountain

    Kodama: The Tree Spirits

    Please join our guild at podcast.gdofnc.com to join in on the conversation!

    https://gdofnc.buzzsprout.com/48513/312727-episode-3-iterating-a-design

    —Huffduffed by sgottreu

  4. Episode #134: Expansions and Post-Launch Support | The Game Design Round Table

    Episode #134: Expansions and Post-Launch Support

    Description

    Dirk, David, and Rob get together to talk about what happens when the game has shipped and there’s still more to do. Post-launch support can come in the form of features that were originally left on the cutting room floor, expansions to existing content, or continuations of a line with new product. All three of our panelists have experience with expansion content across different industries and share their insights with the listeners.

    Contact Info

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

    Episode Outline

    0:00:51 – Content at the end of the game design

    0:08:03 – Business models and design

    0:23:51 – Expansion design for tabletop

    0:31:51 – Who’s doing expansions right?

    0:38:27 – Map expansions

     

    http://thegamedesignroundtable.com/2015/09/29/episode-134-expansions-and-post-launch-support/

    —Huffduffed by sgottreu

  5. Designers Roundtable - Episode #124: Listener Questions

    Episode #124: Listener Questions

    Description

    Dirk, David, and Rob get together to answer questions sent in by you, the listeners!

    Contact Information

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

    Episode Outline

    0:00:26 – What are your thoughts on the 4X genre and game length?

    0:06:51 – Have sculpts become a commercial crutch for poor game design?

    0:12:38 – Is the popularity of tabletop gaming related to the rise of digital games?

    0:17:41 – What board game has replaced another game for you?

    0:21:01 – What game has lost its luster as time went on?

    0:24:02 – What game do you wish had never been released?

    0:27:45 – What’s the most glaring flaw you’ve seen in a game?

    0:33:10 – What other podcasts do you listen to?

    0:37:01 – What game do you wish you could play more often?

    0:38:39 – What are you thoughts on paid beta programs?

    0:41:02 – What do you think about game company mergers?

    0:42:40 – Dirk, why the new company?

    0:44:34 – How have your designs changed through playtesting?

    0:51:14 – Should asymmetrical games be clearly marked as such?

    http://thegamedesignroundtable.com/2015/05/05/episode-124-listener-questions/

    —Huffduffed by sgottreu

  6. Episode #110: The Science of Fun with Nicole Lazzaro

    Episode #110: The Science of Fun with Nicole Lazzaro

    Description

    Is there a formula for fun? Nicole Lazzaro joins Dirk and David to talk about what makes games fun, deliver a brief dive into neuroscience, and compare the concept of fun and gaming addiction.

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Nicole Lazzaro – @nicolelazzaro, www.4k2f.com

    Episode Outline

    0:01:34 – The four keys to fun

    0:13:18 – Depth

    0:29:22 – Tabletop

    0:39:32 – A primer on neurology

    0:50:50 – Free to play

    http://thegamedesignroundtable.com/2014/12/16/episode-110-the-science-of-fun/

    —Huffduffed by sgottreu

  7. The Game Design Round Table - Episode #84: Marketing

    Episode #84: Marketing

     

    Description

    Dirk, David, and Rob talk about the the importance of marketing. How important is it and how do the numbers compare between tabletop and the digital realm? And what’s the Wil Wheaton factor?

     

    Contact Information

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    David Heron – @DavidVHeron

    Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

     

    Episode Outline

    0:00:56 – Marketing at Hasbro

    0:08:20 – Marketing and conferences

    0:12:18 – The differences between tabletop and digital marketing

    0:21:01 – Data

    0:26:54 – Pricing

    0:33:38 – Theme and marketing

    0:41:25 – Copycats and “inspired by”

    0:51:43 – Marketing as independence

    0:54:52 – Wil Wheaton gets his own bullet point

    http://thegamedesignroundtable.com/2014/06/20/episode-84-marketing/

    —Huffduffed by sgottreu