sgottreu / tags / storytelling

Tagged with “storytelling” (3)

  1. Episode 73: Opacity and Transparency » Genesis of Legend Publishing

    Opacity, Transparency, and Player Incentives in Your Strategy Board Game

    Recorded at Metatopia 2014

    Presented by Gil Hova

    Do people understand what’s going on in your game? Not just the rules, but can they tell who’s winning? If they should watch out for a dangerous player? If they know exactly how their move will impact their next few turns? Join designer Gil Hova as he discusses transparency and opacity in strategy board games. We will discuss what makes a game mechanism transparent or opaque, how they work (or fail) in existing games, and how to use them to incentivize players to make interesting plays.

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    Episode 73: Opacity Transparency [ 52:29 ] Play Now | Play in Popup | Download

    —Huffduffed by sgottreu

  2. Episode #121: At the Gates Update with Jon Shafer

    Episode #121: At the Gates Update with Jon Shafer


    Former host and Game Design Roundtable co-founder Jon Shafer stops in to talk about At the Gates. Jon’s been hard at work adding features, taking out features, and polishing the game. Progress moves ever forward as the game becomes the game that Jon set out to make.

    Contact Information

    Dirk Knemeyer - @DKnemeyer,, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Jon Shafer –, @jonshaferdesign,,

    Episode Outline

    0:01:58 – Making changes in development

    0:06:56 – Clans

    0:11:57 – Developing the clan mechanic

    0:14:36 – Other changes to the game’s original design

    0:19:44 – Storytelling

    0:22:57 – Diplomacy

    0:26:46 – Romanization

    0:36:08 – Test groups

    0:39:51 – Food and player pressure

    —Huffduffed by sgottreu