sgottreu / tags / seafall

Tagged with “seafall” (3)

  1. Episode #118: A Seafall Review

    Episode #118: A Seafall Review

    Description

    Dirk, David, and Rob talk about the current state of Seafall and its latest strides toward completion. Rob is excited about the progress of the game and shares a look at what can happen during a player’s turn as the details of the game come into focus.

    Contact Information 

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

    Episode Outline

    0:01:33 – Bill of materials and sizing

    0:11:46 – Changes along the way

    0:16:46 – A turn in Seafall

    0:29:36 – A reader question

    http://thegamedesignroundtable.com/2015/02/10/episode-118-a-seafall-review/

    —Huffduffed by sgottreu

  2. Episode #99: Stuck in the Ditch

    Episode #99: Stuck in the Ditch

    Description

    Sometimes a game design just goes off the rails. Scope creep, overly-ambitious ideas, a loss of focus… these can be devastating to any project. Dirk, David, and Rob Daviau talk about how a game can get off the right path and what can be done to get it back on track.

     

    Contact Information

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    David Heron – @DavidVHeron

    Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

     

    Episode Outline

    0:00:17 – Seafall

    0:03:38 – Design by committee

    0:18-14 – Assessing the state of a game

    0:32:25 – Big games vs small games

    0:42:23 – Patching and hotfixes

    0:50:38 – Examples

    1:00:03 – Advice for getting out of the ditch

    http://thegamedesignroundtable.com/2014/09/30/episode-99-stuck-in-the-ditch/

    —Huffduffed by sgottreu

  3. Episode #92: Et tu, Brute?

    Episode #92: Et tu, Brute?

    Description

    Dirk, David, and Rob get together to talk about the betrayal as a game mechanic. Betrayal can bring out the worst in people – yelling, table flipping, and even physical violence. So why does it still get into so many games, and what makes it a compelling mechanic?

     

    Contact Information

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    David Heron – @DavidVHeron

    Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

    Episode Outline

    0:00:28 – Betrayal!

    0:04:41 – The mechanics

    0:12:34 – Betrayal at House on the Hill

    0:29:46 – Risk

    0:36:36 – The most dastardly of betrayals

    0:43:39 – Bang! and Werewolf

    0:54:40 – Seafall

    http://thegamedesignroundtable.com/2014/08/12/episode-92-et-tu-brute/

    —Huffduffed by sgottreu