sgottreu / tags / publishing

Tagged with “publishing” (4)

  1. Episode #135: Isaac Childres and Gloomhaven | The Game Design Round Table

    Episode #135: Isaac Childres and Gloomhaven

    Description

    Dirk and Rob sit down with game designer Isaac Childres to talk about his self-published and Kickstarted game Gloomhaven. Rob seems to have found the game he’s been looking for all along and has plenty of questions for Isaac, who has published several games on his own and appears to be looking at a hit with Gloomhaven.

    Contact Info

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comRob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

    Isaac Childres – @cephalofair, cephalofair.com

    Episode Outline

    0:00:19 – Gloomhaven

    0:06:43 – Retirement mechanic

    0:14:06 – Inspirations for Gloomhaven

    0:27:40 – Publishing

    0:33:12 – Previous games

    0:42:51 – Publishing lessons learned

    0:50:23 – Upcoming games

    http://thegamedesignroundtable.com/2015/10/23/episode-135-isaac-childres-and-gloomhaven/

    —Huffduffed by sgottreu

  2. Episode #131: David Somerville and Trove | The Game Design Round Table

    Episode #131: David Somerville and Trove

    Dirk and David talk to game designer David Somerville about his game Trove and experiences publishing his first game. David shares his insights as far as community management, how to hand things over, and pitching your games. Other David shares that he really, really wants to be a cave.

    Contact Info

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    David Somerville – @thisistrove

    Episode Outline

    0:00:18 – Dave’s background

    0:02:31 – Trove: The Crystal Caverns

    0:13:04 – Staying current while designing

    0:15:21 – Getting set up with a publisher

    0:26:20 – Earlier games

    0:39:18 – Advice

    0:51:28 – Pitching your game

    http://thegamedesignroundtable.com/2015/08/21/episode-131-david-somerville-and-trove/

    —Huffduffed by sgottreu

  3. Episode #119: Foxtrot Games with Randy Hoyt

    Episode #119: Foxtrot Games with Randy Hoyt

    Description

    Dirk and David talk to Randy Hoyt of Foxtrot games about the art of publishing board games. Randy talks about his preference of publishing over designing, the role a good publisher can play in the success of a board game, and the releases of Foxtrot games.

    Contact Information

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Randy Hoyt -@foxtrotgames, www.foxtrotgames.com, contact@foxtrotgames.com, @randyhoyt

    Episode Outline

    0:00:15 – Foxtrot Games

    0:08:14 – Refining a game’s design

    0:10:09 – Themes

    0:13:01 – Publishing vs designing

    0:27:42 – Changing a game’s theme

    0:32:25 – Getting designs to publishers

    0:47:36 – Where Foxtrot fits

    0:56:05 – Future projects

    http://thegamedesignroundtable.com/2015/02/24/episode-119-foxtrot-games-with-randy-hoyt/

    —Huffduffed by sgottreu