sgottreu / tags / process

Tagged with “process” (4)

  1. Episode #117: Chatting with Robin D. Laws

    Episode #117: Chatting with Robin D. Laws

    Description

    Roleplaying game and novel writer Robin D. Laws joins Dirk and David to share his experience as a designer and writer in the gaming industry. Robin shares his methodology, how writing for the two media compares, and his upcoming work.

    Contact Information 

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Robin D. Laws – @robindlaws, kenandrobintalkaboutstuff.com

    Episode Outline

    0:00:24 – Robin’s background

    0:03:11 – The Gumshoe system

    0:11:59 – Establishing a voice

    0:20:20 – Gumshoe licensing

    0:26:03 – Recommendations on systems

    0:28:46 – Robin’s novels

    0:36:26 – Design process

    0:38:59 – King of Dragon Pass

    0:44:38 – The future of D&D

    http://thegamedesignroundtable.com/2015/02/05/episode-117-chatting-with-robin-d-laws/

    —Huffduffed by sgottreu

  2. Episode #116: Buying and Selling with Soren Johnson & Scott Hamden

    Episode #116: Buying and Selling with Soren Johnson & Scott Hamden

    Description

    Soren is back with forum member and early Offworld Trading Company playtester Scott Hamden to talk with Dirk about the current state of the game. Offworld Trading Company is taking form as it prepares for early access on Steam and a wider user base for even more feedback.

    Contact Information

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comSoren Johnson – @sorenjohnson, designer-notes.com, offworldgame.com, idlethumbs.net/designernotes

    Scott Hamden – indczn@gmail.com

    Episode Outline

    0:00:22 – Current state of the game

    0:03:04 – Scott’s experience with OTC

    0:05:38 – Stages of alpha and graphics

    0:09:31 – Soren’s involvement in the art process

    0:13:59 – Watching the process as a fan

    0:20:15 – Tweaking game values

    0:34:53 – Buying and selling of stocks

    0:42:39 – Multiplayer games

    0:48:38 – Feature count

    0:57:13 – Playtesters and forum interaction

    1:04:19 – Upcoming milestones

    http://thegamedesignroundtable.com/2015/01/27/episode-116-buying-and-selling-with-soren-johnson-scott-hamden/

    —Huffduffed by sgottreu

  3. Episode #109: Susan McKinley Ross and Idea Duck

    Episode #109: Susan McKinley Ross and Idea Duck

    Description

    Dirk and David are joined by game designer Susan McKinley Ross, creator of Qwirkle and other well-received board games. Susan shares her expertise in color and tactile game design, the process of writing rules, and how she came to be an award-winning designer.

    Contact Information

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Susan McKinley Ross – @ideaduck, www.ideaduck.com

    Episode Outline

    0:00:15 – Susan’s background

    0:01:54 – Tactile elements and color

    0:07:15 – Qwirkle

    0:24:55 – Design and development

    0:39:22 – Illustrations and rules

    0:41:40 – Susan’s process

    0:49:30 – Other projects

    0:54:16 – Working with a spouse

     

    http://thegamedesignroundtable.com/2014/12/09/episode-109-susan-mckinley-ross-and-idea-duck/

    —Huffduffed by sgottreu

  4. Episode #100: Failbetter Game and Fallen London

    Episode #100: Failbetter Game and Fallen London

    Description

    Alexis Kennedy and Liam Welton from Failbetter games join Dirk to talk about their dark games set in the world of Fallen London. With a background that goes from free-to-play web games to more traditional PC games, Failbetter has learned many lessons on design and business on their way to their latest game, Sunless Sea.

     

    Contact Information

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    Liam Welton – @LiamWelton, liam@failbettergames.com

    Alexis Kennedy – @alexiskennedy, alexis@failbetter.com

     

    Episode Outline

    0:00:26 – Failbetter Games

    0:06:24 – The world of Fallen London

    0:25:22 – Fallen London development

    0:40:18 – Design challenges

    0:52:39 – Business models

    0:54:31 – Failbetter’s design process

    1:01:24 – Future projects

     

    http://thegamedesignroundtable.com/2014/10/07/episode-100-failbetter-game-and-fallen-london/

    —Huffduffed by sgottreu