sgottreu / tags / mechanics

Tagged with “mechanics” (4)

  1. #125: Stonemaier Games and Scythe with Jamey Stegmaier

    Episode #125: Stonemaier Games and Scythe with Jamey Stegmaier

    Description

    Jamey Stegmaier stops by to talk to Dirk and David about his previous games as well as the upcoming and hotly anticipated Scythe. Scythe’s evocative art and theme have piqued the interest of the boardgaming community. Jamey fills us in on how the game came about and what the players can expect in terms of mechanics and gameplay.

    Contact Info

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Jamey Stegmaier – http://stonemaiergames.com/, kickstarterlessons.com, @jameystegmaier

    Episode Outline

    0:01:18 – Making the jump to full-time game designer

    0:06:18 – Viticulture

    0:14:48 – Kickstarter and content

    0:18:09 – Kickstarter and non-US customers

    0:21:31 – Treasure chests

    0:24:54 – Scythe

    0:31:51 – Scythe’s art

    0:36:58 – New players and describing actions

    0:50:22 – Game length

    0:56:27 – Combat in Scythe

    http://thegamedesignroundtable.com/2015/05/22/episode-125-stonemaier-games-and-scythe-with-jamey-stegmaier/

    —Huffduffed by sgottreu

  2. Episode #115: Talking with Chelsea Howe

    Episode #115: Talking with Chelsea Howe

    Description

    Dirk and David are joined this week by Chelsea Howe, game design veteran and current employee at EA. Chelsea brings her experience to the show after working in a wide range of environments from large publishers to small game jams and independent projects.

    Contact Information

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Chelsea Howe – @manojalpa, www.manojalpa.net

     

    Episode Outline

    0:00:17 – Chelsea’s background

    0:08:16 – The mechanics of humor

    0:10:52 – IP opportunities

    0:13:43 – Why F2P big license games may not work

    0:29:37 – Video gaming demographics

    0:31:29 – Game james

    0:34:50 – Quality and quantity of games

    0:40:04 – Working at different sized companies

    0:48:37 – Are we all designers?

    http://thegamedesignroundtable.com/2015/01/22/episode-115-talking-with-chelsea-howe/

    —Huffduffed by sgottreu

  3. The Game Design Round Table - Episode #63: Theme

    Episode #63: Theme

     Contact Information

    Jon Shafer - @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    Rob Daviau – @RobDaviauGamer, Rob.Daviau@IronWallGames.com

     

    Episode Outline

    0:00:58 – How much theme is enough?

    0:06:42 – Translating theme into gameplay

    0:18:40 – Steering the theme

    0:22:25 – Bad themes

    0:27:37 – Choosing your themes

    0:35:48 – Shared themes

    0:42:00 – Themes in games we’ve played

    0:55:22 – What IS a theme?

    http://thegamedesignroundtable.com/2014/01/21/episode-63-theme/

    —Huffduffed by sgottreu

  4. Episode #92: Et tu, Brute?

    Episode #92: Et tu, Brute?

    Description

    Dirk, David, and Rob get together to talk about the betrayal as a game mechanic. Betrayal can bring out the worst in people – yelling, table flipping, and even physical violence. So why does it still get into so many games, and what makes it a compelling mechanic?

     

    Contact Information

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    David Heron – @DavidVHeron

    Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

    Episode Outline

    0:00:28 – Betrayal!

    0:04:41 – The mechanics

    0:12:34 – Betrayal at House on the Hill

    0:29:46 – Risk

    0:36:36 – The most dastardly of betrayals

    0:43:39 – Bang! and Werewolf

    0:54:40 – Seafall

    http://thegamedesignroundtable.com/2014/08/12/episode-92-et-tu-brute/

    —Huffduffed by sgottreu