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Tagged with “game design” (14)

  1. Episode #142: Tim Fowers | The Game Design Round Table

    Episode #142: Tim Fowers

    Description

    Dirk and David sit down this week with game designer Tim Fowers. A physics major gone rogue in the world of game design, Tim has experience in both board games and the digital space. His games Burgle Bros, Wok Star, and Paperback have allowed him to make the transition to full-time independent game designer.

    Contact Info

    Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    David Heron – @DavidVHeron

    Tim Fowers – @tfowers, www.fowers.net

    Episode Outline

    0:00:18 – Tim’s background

    0:03:42 – From indie to big game studio

    0:11:02 – Simplicity: the route to success

    0:19:22 – Full time and part time

    0:25:02 – Burgle Bros

    0:45:03 – Direct sales numbers

    0:49:03 – Current and future projects

    http://thegamedesignroundtable.com/2016/03/17/episode-142-tim-fowers/

    —Huffduffed by sgottreu

  2. Episode #141: Star Trek Timelines | The Game Design Round Table

    Episode #141: Star Trek Timelines

    Description

    Dirk and Rob help David celebrate the launch of his company’s game: Star Trek Timelines. Timelines was a long time in the making and is an extremely ambitious game for the mobile platform. David reviews the development process and how the team is stretching the Unity engine to its limits. We also have several listener mail questions to answer.

    Contact Info

    Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    David Heron – @DavidVHeron

    Rob Daviau – @RobDaviauGamer, rob.daviau@ironwallgames.com

    Episode Outline

    0:01:25 – Star Trek Timelines

    0:08:35 – Blending different crews

    0:21:51 – Board game genres

    0:32:27 – Rapid prototyping

    0:50:55 – How to price mobile transactions

    1:00:24 – Win condition terminology

    http://thegamedesignroundtable.com/2016/02/25/episode-141-star-trek-timelines/

    —Huffduffed by sgottreu

  3. Game Designers of North Carolina Podcast

    Graham Russell (@colorninja) and Adam Skelding (@spur_serif) join host Matt Wolfe (@mattwolfe) to discuss various aspects of playtesting.

    1:06 - What’s in the Oven?

    3:51 - Main topic: Playtesting

    1:05:33 - GDofNC news

    Links to things mentioned in the podcast:

    Seeking Playtesters BGG forum

    /r/tabletopgamedesign (reddit)

    Board Game Playtesters Guild (Facebook)

    Cardboard Edison Patreon project

    PlaytestNW Patreon project

    Dice Hate Me Games Dexterity Challenge Winners

    ButtonShy Game of the Month Club

    KidLit Drink Night podcast

    https://www.buzzsprout.com/48513/348935-episode-10-playtesting

    —Huffduffed by sgottreu

  4. Episode 73: Opacity and Transparency » Genesis of Legend Publishing

    Opacity, Transparency, and Player Incentives in Your Strategy Board Game

    Recorded at Metatopia 2014

    Presented by Gil Hova

    Do people understand what’s going on in your game? Not just the rules, but can they tell who’s winning? If they should watch out for a dangerous player? If they know exactly how their move will impact their next few turns? Join designer Gil Hova as he discusses transparency and opacity in strategy board games. We will discuss what makes a game mechanism transparent or opaque, how they work (or fail) in existing games, and how to use them to incentivize players to make interesting plays.

    You can subscribe to us here!  RSS Feed iTunes

    Episode 73: Opacity Transparency [ 52:29 ] Play Now | Play in Popup | Download

    http://www.genesisoflegend.com/2016/01/episode73/

    —Huffduffed by sgottreu

  5. Game Designers of North Carolina Podcast

    Mark McGee (@mmark40) and Drew Hicks (@EvenWeirderMove) join Matt Wolfe (@mattwolfe) to discuss root cause analysis and determining problems in your designs.

    0:51 - What’s in the Oven?

    6:26 - Main topic: What’s Wrong with My Design?

    1:08:22 - GDofNC news

    Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC.

    https://www.buzzsprout.com/48513/331444-episode-7-what-s-wrong-with-my-design

    —Huffduffed by sgottreu

  6. Game Designers of North Carolina Podcast

    Daniel Solis (@DanielSolis) and Graham Russell (@colorninja) join Matt Wolfe (@mattwolfe) to discuss how to iterate a design.

    1:03 - Designer Discovery segment

    18:14 - Main topic: Iterating a Design

    1:16:44 - GDofNC news

    Links to things mentioned in the podcast:

    Avalanche at Yeti Mountain

    Kodama: The Tree Spirits

    Please join our guild at podcast.gdofnc.com to join in on the conversation!

    https://gdofnc.buzzsprout.com/48513/312727-episode-3-iterating-a-design

    —Huffduffed by sgottreu

  7. Episode #134: Expansions and Post-Launch Support | The Game Design Round Table

    Episode #134: Expansions and Post-Launch Support

    Description

    Dirk, David, and Rob get together to talk about what happens when the game has shipped and there’s still more to do. Post-launch support can come in the form of features that were originally left on the cutting room floor, expansions to existing content, or continuations of a line with new product. All three of our panelists have experience with expansion content across different industries and share their insights with the listeners.

    Contact Info

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

    Episode Outline

    0:00:51 – Content at the end of the game design

    0:08:03 – Business models and design

    0:23:51 – Expansion design for tabletop

    0:31:51 – Who’s doing expansions right?

    0:38:27 – Map expansions

     

    http://thegamedesignroundtable.com/2015/09/29/episode-134-expansions-and-post-launch-support/

    —Huffduffed by sgottreu

  8. #125: Stonemaier Games and Scythe with Jamey Stegmaier

    Episode #125: Stonemaier Games and Scythe with Jamey Stegmaier

    Description

    Jamey Stegmaier stops by to talk to Dirk and David about his previous games as well as the upcoming and hotly anticipated Scythe. Scythe’s evocative art and theme have piqued the interest of the boardgaming community. Jamey fills us in on how the game came about and what the players can expect in terms of mechanics and gameplay.

    Contact Info

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Jamey Stegmaier – http://stonemaiergames.com/, kickstarterlessons.com, @jameystegmaier

    Episode Outline

    0:01:18 – Making the jump to full-time game designer

    0:06:18 – Viticulture

    0:14:48 – Kickstarter and content

    0:18:09 – Kickstarter and non-US customers

    0:21:31 – Treasure chests

    0:24:54 – Scythe

    0:31:51 – Scythe’s art

    0:36:58 – New players and describing actions

    0:50:22 – Game length

    0:56:27 – Combat in Scythe

    http://thegamedesignroundtable.com/2015/05/22/episode-125-stonemaier-games-and-scythe-with-jamey-stegmaier/

    —Huffduffed by sgottreu

  9. Play Episode 175

    Description

    This podcast is intended as a peek behind the curtain at Plaid Hat Games. The show is hosted by Alex Eding with frequent

    appearances by Colby Dauch - Owner of Plaid Hat Games, Game designers Mr. Bistro, Isaac Vega, and Jerry Hawthorne, and many

    more including Brian Beyke, James Sitz, Dave Richards, and Peter Wocken.

    Episodes

    Episode 174

    All About Ashes

    Alex grills Isaac about ashes with special guests Bob and Joe. Hilarity ensues.

    Episode 173

    Game Design Challenges

    Colby, Isaac, Jerry, and Peter talk about the challenges in their current designs.

    Episode 172

    The State of Summoner Wars

    Brian is joined by SW aficionados Frank, Christy, and James to talk about where Alliances has taken summoner wars.

    Episode 171

    Games we Keep Coming Back to

    Colby hosts and talks to Bistro, Dave, and Nate about games we always come back to and why!

    • More Episodes

    http://www.plaidhatgames.com/podcast/175

    —Huffduffed by sgottreu

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