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Tagged with “game” (40)

  1. Episode #143: The Mailbag Tolls for Thee | The Game Design Round Table

    Episode #143: The Mailbag Tolls for Thee

    Description

    Dirk, David, and Rob peek into the mailbag once again and answer your questions. After a brief celebration over the recent success of Pandemic Legacy, the trio talk about design-driven narrative and a few questions about the dirty details of rules.

    Contact Info

    Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    David Heron – @DavidVHeron

    Rob Daviau – @RobDaviauGamer, rob.daviau@ironwallgames.com

    Episode Outline

    0:04:41 – Tools for design-driven narrative

    0:22:38 – Errata and updates for tabletop games

    0:39:22 – Handling obscure or difficult rules

    0:49:00 – Game design vocabulary

    http://thegamedesignroundtable.com/2016/03/30/episode-143-the-mailbag-tolls-for-thee/

    —Huffduffed by sgottreu

  2. Episode #142: Tim Fowers | The Game Design Round Table

    Episode #142: Tim Fowers

    Description

    Dirk and David sit down this week with game designer Tim Fowers. A physics major gone rogue in the world of game design, Tim has experience in both board games and the digital space. His games Burgle Bros, Wok Star, and Paperback have allowed him to make the transition to full-time independent game designer.

    Contact Info

    Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    David Heron – @DavidVHeron

    Tim Fowers – @tfowers, www.fowers.net

    Episode Outline

    0:00:18 – Tim’s background

    0:03:42 – From indie to big game studio

    0:11:02 – Simplicity: the route to success

    0:19:22 – Full time and part time

    0:25:02 – Burgle Bros

    0:45:03 – Direct sales numbers

    0:49:03 – Current and future projects

    http://thegamedesignroundtable.com/2016/03/17/episode-142-tim-fowers/

    —Huffduffed by sgottreu

  3. Episode #141: Star Trek Timelines | The Game Design Round Table

    Episode #141: Star Trek Timelines

    Description

    Dirk and Rob help David celebrate the launch of his company’s game: Star Trek Timelines. Timelines was a long time in the making and is an extremely ambitious game for the mobile platform. David reviews the development process and how the team is stretching the Unity engine to its limits. We also have several listener mail questions to answer.

    Contact Info

    Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    David Heron – @DavidVHeron

    Rob Daviau – @RobDaviauGamer, rob.daviau@ironwallgames.com

    Episode Outline

    0:01:25 – Star Trek Timelines

    0:08:35 – Blending different crews

    0:21:51 – Board game genres

    0:32:27 – Rapid prototyping

    0:50:55 – How to price mobile transactions

    1:00:24 – Win condition terminology

    http://thegamedesignroundtable.com/2016/02/25/episode-141-star-trek-timelines/

    —Huffduffed by sgottreu

  4. Game Designers of North Carolina Podcast

    Graham Russell (@colorninja) and Adam Skelding (@spur_serif) join host Matt Wolfe (@mattwolfe) to discuss various aspects of playtesting.

    1:06 - What’s in the Oven?

    3:51 - Main topic: Playtesting

    1:05:33 - GDofNC news

    Links to things mentioned in the podcast:

    Seeking Playtesters BGG forum

    /r/tabletopgamedesign (reddit)

    Board Game Playtesters Guild (Facebook)

    Cardboard Edison Patreon project

    PlaytestNW Patreon project

    Dice Hate Me Games Dexterity Challenge Winners

    ButtonShy Game of the Month Club

    KidLit Drink Night podcast

    https://www.buzzsprout.com/48513/348935-episode-10-playtesting

    —Huffduffed by sgottreu

  5. Episode 73: Opacity and Transparency » Genesis of Legend Publishing

    Opacity, Transparency, and Player Incentives in Your Strategy Board Game

    Recorded at Metatopia 2014

    Presented by Gil Hova

    Do people understand what’s going on in your game? Not just the rules, but can they tell who’s winning? If they should watch out for a dangerous player? If they know exactly how their move will impact their next few turns? Join designer Gil Hova as he discusses transparency and opacity in strategy board games. We will discuss what makes a game mechanism transparent or opaque, how they work (or fail) in existing games, and how to use them to incentivize players to make interesting plays.

    You can subscribe to us here!  RSS Feed iTunes

    Episode 73: Opacity Transparency [ 52:29 ] Play Now | Play in Popup | Download

    http://www.genesisoflegend.com/2016/01/episode73/

    —Huffduffed by sgottreu

  6. Game Designers of North Carolina Podcast

    Mark McGee (@mmark40) and Drew Hicks (@EvenWeirderMove) join Matt Wolfe (@mattwolfe) to discuss root cause analysis and determining problems in your designs.

    0:51 - What’s in the Oven?

    6:26 - Main topic: What’s Wrong with My Design?

    1:08:22 - GDofNC news

    Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC.

    https://www.buzzsprout.com/48513/331444-episode-7-what-s-wrong-with-my-design

    —Huffduffed by sgottreu

  7. Episode #137: Once More Into the Mailbag | The Game Design Round Table

    Episode #137: Once More Into the Mailbag

    Description

    Dirk, David, and Rob tackle more listener mail in this week’s episode. We had a lot of great questions come in from our listeners that cover royalty free assets, distribution for board games, and some more from Dirk on Tesla and Edison.

    Contact Info

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

    Episode Outline

    0:01:11 – How do you know when the mechanics are done?

    0:10:53 – Not using regular distribution

    0:22:25 – Using royalty free assets?

    0:33:01 – Do you have any recommendations on finding royalty free assets?

    0:41:37 – What are some clever design decisions that were used to cover up flaws?

    0:45:50 – Can you comment some more on Tesla and Edison as people?

    0:51:12 – Asymmetric design between two players

    0:59:40 – Rules-based programming

    http://thegamedesignroundtable.com/2015/12/08/episode-137-once-more-into-the-mailbag/

    —Huffduffed by sgottreu

  8. Episode #135: Isaac Childres and Gloomhaven | The Game Design Round Table

    Episode #135: Isaac Childres and Gloomhaven

    Description

    Dirk and Rob sit down with game designer Isaac Childres to talk about his self-published and Kickstarted game Gloomhaven. Rob seems to have found the game he’s been looking for all along and has plenty of questions for Isaac, who has published several games on his own and appears to be looking at a hit with Gloomhaven.

    Contact Info

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comRob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

    Isaac Childres – @cephalofair, cephalofair.com

    Episode Outline

    0:00:19 – Gloomhaven

    0:06:43 – Retirement mechanic

    0:14:06 – Inspirations for Gloomhaven

    0:27:40 – Publishing

    0:33:12 – Previous games

    0:42:51 – Publishing lessons learned

    0:50:23 – Upcoming games

    http://thegamedesignroundtable.com/2015/10/23/episode-135-isaac-childres-and-gloomhaven/

    —Huffduffed by sgottreu

  9. Game Designers of North Carolina Podcast

    Daniel Solis (@DanielSolis) and Graham Russell (@colorninja) join Matt Wolfe (@mattwolfe) to discuss how to iterate a design.

    1:03 - Designer Discovery segment

    18:14 - Main topic: Iterating a Design

    1:16:44 - GDofNC news

    Links to things mentioned in the podcast:

    Avalanche at Yeti Mountain

    Kodama: The Tree Spirits

    Please join our guild at podcast.gdofnc.com to join in on the conversation!

    https://gdofnc.buzzsprout.com/48513/312727-episode-3-iterating-a-design

    —Huffduffed by sgottreu

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