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Tagged with “free” (5)

  1. Episode 73: Opacity and Transparency » Genesis of Legend Publishing

    Opacity, Transparency, and Player Incentives in Your Strategy Board Game

    Recorded at Metatopia 2014

    Presented by Gil Hova

    Do people understand what’s going on in your game? Not just the rules, but can they tell who’s winning? If they should watch out for a dangerous player? If they know exactly how their move will impact their next few turns? Join designer Gil Hova as he discusses transparency and opacity in strategy board games. We will discuss what makes a game mechanism transparent or opaque, how they work (or fail) in existing games, and how to use them to incentivize players to make interesting plays.

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    Episode 73: Opacity Transparency [ 52:29 ] Play Now | Play in Popup | Download

    http://www.genesisoflegend.com/2016/01/episode73/

    —Huffduffed by sgottreu

  2. Episode #137: Once More Into the Mailbag | The Game Design Round Table

    Episode #137: Once More Into the Mailbag

    Description

    Dirk, David, and Rob tackle more listener mail in this week’s episode. We had a lot of great questions come in from our listeners that cover royalty free assets, distribution for board games, and some more from Dirk on Tesla and Edison.

    Contact Info

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

    Episode Outline

    0:01:11 – How do you know when the mechanics are done?

    0:10:53 – Not using regular distribution

    0:22:25 – Using royalty free assets?

    0:33:01 – Do you have any recommendations on finding royalty free assets?

    0:41:37 – What are some clever design decisions that were used to cover up flaws?

    0:45:50 – Can you comment some more on Tesla and Edison as people?

    0:51:12 – Asymmetric design between two players

    0:59:40 – Rules-based programming

    http://thegamedesignroundtable.com/2015/12/08/episode-137-once-more-into-the-mailbag/

    —Huffduffed by sgottreu

  3. Episode #110: The Science of Fun with Nicole Lazzaro

    Episode #110: The Science of Fun with Nicole Lazzaro

    Description

    Is there a formula for fun? Nicole Lazzaro joins Dirk and David to talk about what makes games fun, deliver a brief dive into neuroscience, and compare the concept of fun and gaming addiction.

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Nicole Lazzaro – @nicolelazzaro, www.4k2f.com

    Episode Outline

    0:01:34 – The four keys to fun

    0:13:18 – Depth

    0:29:22 – Tabletop

    0:39:32 – A primer on neurology

    0:50:50 – Free to play

    http://thegamedesignroundtable.com/2014/12/16/episode-110-the-science-of-fun/

    —Huffduffed by sgottreu

  4. Episode #101: Kvasir Games

    Episode #101: Kvasir Games

    Description

    Dirk and David are joined by Kristín Guðmundsdóttir of Kvasir Games to talk about board and digital game development. Kvasir is a team of developers based in Denmark but pulled together from across Europe to build unique games designed in a game jam-style environment.

     

    Contact Information

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    David Heron – @DavidVHeron

    Kristín Guðmundsdóttir – @kristingud, @Kvasirgames, www.kvasirgames.com

     

    Episode Outline

    0:01:30 – The Nordic Game Jam

    0:08:38 – Forming Kvasir Games

    0:13:22 – Flexible game rules

    0:23:43 – Other games and Wanted Igor

    0:27:15 – Team talents and resolving conflicts

    0:31:31 – Hulder

    0:35:17 – Kristín’s day job and freelancing

    0:47:45 – Marketing

    http://thegamedesignroundtable.com/2014/10/14/episode-101-kvasir-games/

    —Huffduffed by sgottreu

  5. Episode #100: Failbetter Game and Fallen London

    Episode #100: Failbetter Game and Fallen London

    Description

    Alexis Kennedy and Liam Welton from Failbetter games join Dirk to talk about their dark games set in the world of Fallen London. With a background that goes from free-to-play web games to more traditional PC games, Failbetter has learned many lessons on design and business on their way to their latest game, Sunless Sea.

     

    Contact Information

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    Liam Welton – @LiamWelton, liam@failbettergames.com

    Alexis Kennedy – @alexiskennedy, alexis@failbetter.com

     

    Episode Outline

    0:00:26 – Failbetter Games

    0:06:24 – The world of Fallen London

    0:25:22 – Fallen London development

    0:40:18 – Design challenges

    0:52:39 – Business models

    0:54:31 – Failbetter’s design process

    1:01:24 – Future projects

     

    http://thegamedesignroundtable.com/2014/10/07/episode-100-failbetter-game-and-fallen-london/

    —Huffduffed by sgottreu