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Tagged with “episodes” (7)

  1. Episode #143: The Mailbag Tolls for Thee | The Game Design Round Table

    Episode #143: The Mailbag Tolls for Thee

    Description

    Dirk, David, and Rob peek into the mailbag once again and answer your questions. After a brief celebration over the recent success of Pandemic Legacy, the trio talk about design-driven narrative and a few questions about the dirty details of rules.

    Contact Info

    Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    David Heron – @DavidVHeron

    Rob Daviau – @RobDaviauGamer, rob.daviau@ironwallgames.com

    Episode Outline

    0:04:41 – Tools for design-driven narrative

    0:22:38 – Errata and updates for tabletop games

    0:39:22 – Handling obscure or difficult rules

    0:49:00 – Game design vocabulary

    http://thegamedesignroundtable.com/2016/03/30/episode-143-the-mailbag-tolls-for-thee/

    —Huffduffed by sgottreu

  2. Episode #142: Tim Fowers | The Game Design Round Table

    Episode #142: Tim Fowers

    Description

    Dirk and David sit down this week with game designer Tim Fowers. A physics major gone rogue in the world of game design, Tim has experience in both board games and the digital space. His games Burgle Bros, Wok Star, and Paperback have allowed him to make the transition to full-time independent game designer.

    Contact Info

    Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    David Heron – @DavidVHeron

    Tim Fowers – @tfowers, www.fowers.net

    Episode Outline

    0:00:18 – Tim’s background

    0:03:42 – From indie to big game studio

    0:11:02 – Simplicity: the route to success

    0:19:22 – Full time and part time

    0:25:02 – Burgle Bros

    0:45:03 – Direct sales numbers

    0:49:03 – Current and future projects

    http://thegamedesignroundtable.com/2016/03/17/episode-142-tim-fowers/

    —Huffduffed by sgottreu

  3. Episode #141: Star Trek Timelines | The Game Design Round Table

    Episode #141: Star Trek Timelines

    Description

    Dirk and Rob help David celebrate the launch of his company’s game: Star Trek Timelines. Timelines was a long time in the making and is an extremely ambitious game for the mobile platform. David reviews the development process and how the team is stretching the Unity engine to its limits. We also have several listener mail questions to answer.

    Contact Info

    Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    David Heron – @DavidVHeron

    Rob Daviau – @RobDaviauGamer, rob.daviau@ironwallgames.com

    Episode Outline

    0:01:25 – Star Trek Timelines

    0:08:35 – Blending different crews

    0:21:51 – Board game genres

    0:32:27 – Rapid prototyping

    0:50:55 – How to price mobile transactions

    1:00:24 – Win condition terminology

    http://thegamedesignroundtable.com/2016/02/25/episode-141-star-trek-timelines/

    —Huffduffed by sgottreu

  4. Episode #137: Once More Into the Mailbag | The Game Design Round Table

    Episode #137: Once More Into the Mailbag

    Description

    Dirk, David, and Rob tackle more listener mail in this week’s episode. We had a lot of great questions come in from our listeners that cover royalty free assets, distribution for board games, and some more from Dirk on Tesla and Edison.

    Contact Info

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

    Episode Outline

    0:01:11 – How do you know when the mechanics are done?

    0:10:53 – Not using regular distribution

    0:22:25 – Using royalty free assets?

    0:33:01 – Do you have any recommendations on finding royalty free assets?

    0:41:37 – What are some clever design decisions that were used to cover up flaws?

    0:45:50 – Can you comment some more on Tesla and Edison as people?

    0:51:12 – Asymmetric design between two players

    0:59:40 – Rules-based programming

    http://thegamedesignroundtable.com/2015/12/08/episode-137-once-more-into-the-mailbag/

    —Huffduffed by sgottreu

  5. Episode #134: Expansions and Post-Launch Support | The Game Design Round Table

    Episode #134: Expansions and Post-Launch Support

    Description

    Dirk, David, and Rob get together to talk about what happens when the game has shipped and there’s still more to do. Post-launch support can come in the form of features that were originally left on the cutting room floor, expansions to existing content, or continuations of a line with new product. All three of our panelists have experience with expansion content across different industries and share their insights with the listeners.

    Contact Info

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

    Episode Outline

    0:00:51 – Content at the end of the game design

    0:08:03 – Business models and design

    0:23:51 – Expansion design for tabletop

    0:31:51 – Who’s doing expansions right?

    0:38:27 – Map expansions

     

    http://thegamedesignroundtable.com/2015/09/29/episode-134-expansions-and-post-launch-support/

    —Huffduffed by sgottreu

  6. Episode #133: Designer Alex Kevern | The Game Design Round Table

    Episode #133: Designer Alex Kevern

    Description

    This week Dirk and David are joined by game designer Alex Kevern. Alex has followed the path from gamer to designer and brought several different games to market with a myriad of publishers. He offers his experiences dealing with different publishers as well as modifying themes for games and working on Kickstarter.

    Contact Info

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Alex Kevern -@alexwithideas

    Episode Outline

    0:00:16 – Alex’s background

    0:03:54 – Daxu

    0:11:17 – Changing themes

    0:16:05 – World’s Fair

    0:24:50 – Kickstarter

    0:27:45 – Expansions

    0:34:01 – Gold West

    0:39:46 – Working with publishers

    0:46:12 – Future projects

     

    http://thegamedesignroundtable.com/2015/09/17/episode-133-designer-alex-kevern/

    —Huffduffed by sgottreu

  7. Episode #131: David Somerville and Trove | The Game Design Round Table

    Episode #131: David Somerville and Trove

    Dirk and David talk to game designer David Somerville about his game Trove and experiences publishing his first game. David shares his insights as far as community management, how to hand things over, and pitching your games. Other David shares that he really, really wants to be a cave.

    Contact Info

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    David Somerville – @thisistrove

    Episode Outline

    0:00:18 – Dave’s background

    0:02:31 – Trove: The Crystal Caverns

    0:13:04 – Staying current while designing

    0:15:21 – Getting set up with a publisher

    0:26:20 – Earlier games

    0:39:18 – Advice

    0:51:28 – Pitching your game

    http://thegamedesignroundtable.com/2015/08/21/episode-131-david-somerville-and-trove/

    —Huffduffed by sgottreu