sgottreu / tags / development

Tagged with “development” (4)

  1. Episode #141: Star Trek Timelines | The Game Design Round Table

    Episode #141: Star Trek Timelines

    Description

    Dirk and Rob help David celebrate the launch of his company’s game: Star Trek Timelines. Timelines was a long time in the making and is an extremely ambitious game for the mobile platform. David reviews the development process and how the team is stretching the Unity engine to its limits. We also have several listener mail questions to answer.

    Contact Info

    Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    David Heron – @DavidVHeron

    Rob Daviau – @RobDaviauGamer, rob.daviau@ironwallgames.com

    Episode Outline

    0:01:25 – Star Trek Timelines

    0:08:35 – Blending different crews

    0:21:51 – Board game genres

    0:32:27 – Rapid prototyping

    0:50:55 – How to price mobile transactions

    1:00:24 – Win condition terminology

    http://thegamedesignroundtable.com/2016/02/25/episode-141-star-trek-timelines/

    —Huffduffed by sgottreu

  2. Episode #109: Susan McKinley Ross and Idea Duck

    Episode #109: Susan McKinley Ross and Idea Duck

    Description

    Dirk and David are joined by game designer Susan McKinley Ross, creator of Qwirkle and other well-received board games. Susan shares her expertise in color and tactile game design, the process of writing rules, and how she came to be an award-winning designer.

    Contact Information

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Susan McKinley Ross – @ideaduck, www.ideaduck.com

    Episode Outline

    0:00:15 – Susan’s background

    0:01:54 – Tactile elements and color

    0:07:15 – Qwirkle

    0:24:55 – Design and development

    0:39:22 – Illustrations and rules

    0:41:40 – Susan’s process

    0:49:30 – Other projects

    0:54:16 – Working with a spouse

     

    http://thegamedesignroundtable.com/2014/12/09/episode-109-susan-mckinley-ross-and-idea-duck/

    —Huffduffed by sgottreu

  3. Episode #57: Stepping Back, Goals & Pacing

    Episode #57: Stepping Back, Goals & Pacing

     Contact Information

    Jon Shafer - @JonShaferDesign,www.JonShaferOnDesign.com, Jon.Shafer@ConiferGames.com

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

     Episode Outline

    0:01:10 – Playtesting

    0:06:55 – Extending Development

    0:15:17 – Goals & Structure

    0:22:08 – Pacing

    0:47:01 – Strategic Variance

    http://thegamedesignroundtable.com/2013/12/09/episode-57-stepping-back-goals-pacing/

    —Huffduffed by sgottreu