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Tagged with “design” (23)

  1. Episode #142: Tim Fowers | The Game Design Round Table

    Episode #142: Tim Fowers

    Description

    Dirk and David sit down this week with game designer Tim Fowers. A physics major gone rogue in the world of game design, Tim has experience in both board games and the digital space. His games Burgle Bros, Wok Star, and Paperback have allowed him to make the transition to full-time independent game designer.

    Contact Info

    Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    David Heron – @DavidVHeron

    Tim Fowers – @tfowers, www.fowers.net

    Episode Outline

    0:00:18 – Tim’s background

    0:03:42 – From indie to big game studio

    0:11:02 – Simplicity: the route to success

    0:19:22 – Full time and part time

    0:25:02 – Burgle Bros

    0:45:03 – Direct sales numbers

    0:49:03 – Current and future projects

    http://thegamedesignroundtable.com/2016/03/17/episode-142-tim-fowers/

    —Huffduffed by sgottreu

  2. Episode #141: Star Trek Timelines | The Game Design Round Table

    Episode #141: Star Trek Timelines

    Description

    Dirk and Rob help David celebrate the launch of his company’s game: Star Trek Timelines. Timelines was a long time in the making and is an extremely ambitious game for the mobile platform. David reviews the development process and how the team is stretching the Unity engine to its limits. We also have several listener mail questions to answer.

    Contact Info

    Dirk Knemeyer – @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    David Heron – @DavidVHeron

    Rob Daviau – @RobDaviauGamer, rob.daviau@ironwallgames.com

    Episode Outline

    0:01:25 – Star Trek Timelines

    0:08:35 – Blending different crews

    0:21:51 – Board game genres

    0:32:27 – Rapid prototyping

    0:50:55 – How to price mobile transactions

    1:00:24 – Win condition terminology

    http://thegamedesignroundtable.com/2016/02/25/episode-141-star-trek-timelines/

    —Huffduffed by sgottreu

  3. Game Designers of North Carolina Podcast

    Graham Russell (@colorninja) and Adam Skelding (@spur_serif) join host Matt Wolfe (@mattwolfe) to discuss various aspects of playtesting.

    1:06 - What’s in the Oven?

    3:51 - Main topic: Playtesting

    1:05:33 - GDofNC news

    Links to things mentioned in the podcast:

    Seeking Playtesters BGG forum

    /r/tabletopgamedesign (reddit)

    Board Game Playtesters Guild (Facebook)

    Cardboard Edison Patreon project

    PlaytestNW Patreon project

    Dice Hate Me Games Dexterity Challenge Winners

    ButtonShy Game of the Month Club

    KidLit Drink Night podcast

    https://www.buzzsprout.com/48513/348935-episode-10-playtesting

    —Huffduffed by sgottreu

  4. Episode 73: Opacity and Transparency » Genesis of Legend Publishing

    Opacity, Transparency, and Player Incentives in Your Strategy Board Game

    Recorded at Metatopia 2014

    Presented by Gil Hova

    Do people understand what’s going on in your game? Not just the rules, but can they tell who’s winning? If they should watch out for a dangerous player? If they know exactly how their move will impact their next few turns? Join designer Gil Hova as he discusses transparency and opacity in strategy board games. We will discuss what makes a game mechanism transparent or opaque, how they work (or fail) in existing games, and how to use them to incentivize players to make interesting plays.

    You can subscribe to us here!  RSS Feed iTunes

    Episode 73: Opacity Transparency [ 52:29 ] Play Now | Play in Popup | Download

    http://www.genesisoflegend.com/2016/01/episode73/

    —Huffduffed by sgottreu

  5. Game Designers of North Carolina Podcast

    Mark McGee (@mmark40) and Drew Hicks (@EvenWeirderMove) join Matt Wolfe (@mattwolfe) to discuss root cause analysis and determining problems in your designs.

    0:51 - What’s in the Oven?

    6:26 - Main topic: What’s Wrong with My Design?

    1:08:22 - GDofNC news

    Please join our guild at podcast.gdofnc.com to join in on the conversation! Follow us on Twitter at @GDofNC.

    https://www.buzzsprout.com/48513/331444-episode-7-what-s-wrong-with-my-design

    —Huffduffed by sgottreu

  6. Game Designers of North Carolina Podcast

    Daniel Solis (@DanielSolis) and Graham Russell (@colorninja) join Matt Wolfe (@mattwolfe) to discuss how to iterate a design.

    1:03 - Designer Discovery segment

    18:14 - Main topic: Iterating a Design

    1:16:44 - GDofNC news

    Links to things mentioned in the podcast:

    Avalanche at Yeti Mountain

    Kodama: The Tree Spirits

    Please join our guild at podcast.gdofnc.com to join in on the conversation!

    https://gdofnc.buzzsprout.com/48513/312727-episode-3-iterating-a-design

    —Huffduffed by sgottreu

  7. Episode #134: Expansions and Post-Launch Support | The Game Design Round Table

    Episode #134: Expansions and Post-Launch Support

    Description

    Dirk, David, and Rob get together to talk about what happens when the game has shipped and there’s still more to do. Post-launch support can come in the form of features that were originally left on the cutting room floor, expansions to existing content, or continuations of a line with new product. All three of our panelists have experience with expansion content across different industries and share their insights with the listeners.

    Contact Info

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

    Episode Outline

    0:00:51 – Content at the end of the game design

    0:08:03 – Business models and design

    0:23:51 – Expansion design for tabletop

    0:31:51 – Who’s doing expansions right?

    0:38:27 – Map expansions

     

    http://thegamedesignroundtable.com/2015/09/29/episode-134-expansions-and-post-launch-support/

    —Huffduffed by sgottreu

  8. Episode #133: Designer Alex Kevern | The Game Design Round Table

    Episode #133: Designer Alex Kevern

    Description

    This week Dirk and David are joined by game designer Alex Kevern. Alex has followed the path from gamer to designer and brought several different games to market with a myriad of publishers. He offers his experiences dealing with different publishers as well as modifying themes for games and working on Kickstarter.

    Contact Info

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Alex Kevern -@alexwithideas

    Episode Outline

    0:00:16 – Alex’s background

    0:03:54 – Daxu

    0:11:17 – Changing themes

    0:16:05 – World’s Fair

    0:24:50 – Kickstarter

    0:27:45 – Expansions

    0:34:01 – Gold West

    0:39:46 – Working with publishers

    0:46:12 – Future projects

     

    http://thegamedesignroundtable.com/2015/09/17/episode-133-designer-alex-kevern/

    —Huffduffed by sgottreu

  9. Perfect Information: Perfect Information - Episode 1: On Theme

    In this very first episode of Perfect Information, Ben Maddox and Georgios Panagiotidis speak candidly about the nature of theme in boardgames. T.C. Petty III. gives us his take on prototypes and how to approach them in Deep Design and Nick Mariner lays down Mariner’s Law.

    We also review Tinker Tailor. A cardgame that is about neither zombies, Cthulhu or spies.

    http://perfectinformation.libsyn.com/perfect-information-episode-1-on-theme/

    —Huffduffed by sgottreu

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