sgottreu / tags / culture

Tagged with “culture” (4)

  1. #125: Stonemaier Games and Scythe with Jamey Stegmaier

    Episode #125: Stonemaier Games and Scythe with Jamey Stegmaier

    Description

    Jamey Stegmaier stops by to talk to Dirk and David about his previous games as well as the upcoming and hotly anticipated Scythe. Scythe’s evocative art and theme have piqued the interest of the boardgaming community. Jamey fills us in on how the game came about and what the players can expect in terms of mechanics and gameplay.

    Contact Info

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    Jamey Stegmaier – http://stonemaiergames.com/, kickstarterlessons.com, @jameystegmaier

    Episode Outline

    0:01:18 – Making the jump to full-time game designer

    0:06:18 – Viticulture

    0:14:48 – Kickstarter and content

    0:18:09 – Kickstarter and non-US customers

    0:21:31 – Treasure chests

    0:24:54 – Scythe

    0:31:51 – Scythe’s art

    0:36:58 – New players and describing actions

    0:50:22 – Game length

    0:56:27 – Combat in Scythe

    http://thegamedesignroundtable.com/2015/05/22/episode-125-stonemaier-games-and-scythe-with-jamey-stegmaier/

    —Huffduffed by sgottreu

  2. Episode # 105: Mail Call

    Episode # 105: Mail Call

     

    Description

    Dirk, David, and Rob Daviau are answering questions this week on topics about board game design, publishing, translations, and more!

     

    Contact Information

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    David Heron – @DavidVHeron

    Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

    Episode Outline

    0:00:43 – What existing game do you wish you had designed?

    0:04:02 – What can Eastern and Western developers learn from each other?

    0:09:37 – What game design phrases make you cringe?

    0:15:48 – How will designers grow if creators are not from the dominant culture?

    0:19:31 – Can you expand on the concept of player empowerment?

    0:24:31 – Should I sell my game to a publisher?

    0:32:36 – What are some examples of board games with great digital versions?

    0:40:45 – How do you find the right artist at the right rate?

    0:44:52 – Should I be worried about someone stealing my idea?

    0:47:48 – When is the right time to reach out to a big-name developer?

    0:50:59 – At what point do you translate your game?

    http://thegamedesignroundtable.com/2014/11/13/episode-105-mail-call/

    —Huffduffed by sgottreu

  3. #088: What CEOs and Other Leaders Must Do to Create a Values-Driven Organization [Podcast] | Michael Hyatt

    Building a values-based organization is critical if you want to create a culture that achieves lasting impact. But how do you make these values more than platitudes that hang on a wall. Here are six suggestions.

    http://michaelhyatt.com/088-create-a-values-driven-organization.html

    —Huffduffed by sgottreu