sgottreu / tags / advice

Tagged with “advice” (2)

  1. Episode #131: David Somerville and Trove | The Game Design Round Table

    Episode #131: David Somerville and Trove

    Dirk and David talk to game designer David Somerville about his game Trove and experiences publishing his first game. David shares his insights as far as community management, how to hand things over, and pitching your games. Other David shares that he really, really wants to be a cave.

    Contact Info

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.comDavid Heron – @DavidVHeron

    David Somerville – @thisistrove

    Episode Outline

    0:00:18 – Dave’s background

    0:02:31 – Trove: The Crystal Caverns

    0:13:04 – Staying current while designing

    0:15:21 – Getting set up with a publisher

    0:26:20 – Earlier games

    0:39:18 – Advice

    0:51:28 – Pitching your game

    http://thegamedesignroundtable.com/2015/08/21/episode-131-david-somerville-and-trove/

    —Huffduffed by sgottreu

  2. Episode #99: Stuck in the Ditch

    Episode #99: Stuck in the Ditch

    Description

    Sometimes a game design just goes off the rails. Scope creep, overly-ambitious ideas, a loss of focus… these can be devastating to any project. Dirk, David, and Rob Daviau talk about how a game can get off the right path and what can be done to get it back on track.

     

    Contact Information

    Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com

    David Heron – @DavidVHeron

    Rob Daviau -@RobDaviauGamer, rob.daviau@ironwallgames.com

     

    Episode Outline

    0:00:17 – Seafall

    0:03:38 – Design by committee

    0:18-14 – Assessing the state of a game

    0:32:25 – Big games vs small games

    0:42:23 – Patching and hotfixes

    0:50:38 – Examples

    1:00:03 – Advice for getting out of the ditch

    http://thegamedesignroundtable.com/2014/09/30/episode-99-stuck-in-the-ditch/

    —Huffduffed by sgottreu