Episode #115: Talking with Chelsea Howe

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  1. Cinematic Game Secrets for Creative Directors and Producers

    Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today’s hottest games, and includes interviews with the game industry’s greatest luminaries (including Warren Spector: Creator of one of the original game companies, Origin, Richard Rouse III: Legendary game designer, and Noah Falstein of Game Developer magazine). The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the techniques that film producers, directors and cinematographers have relied on for years.Game developers learn how to create compelling video games by developing quality stories and characters, visualizing scenes within the game through the eyes of a cinematographer, and using tried and true film industry methods for casting, voice-over, direction and production. The book will also feature screen shots from some of today’s hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.

    Rich Newman, Elsinore Productions

    —Huffduffed by tommorris

  2. The Mysterious James Tiptree

    Digital technology has come so far that independent video game designers can create and distribute their work online, and make their games about whatever they want. Some indie games have become mainstream hits, but Toby Fox’s Undertale is a phenomenon. Fans have even hailed it as the "best game ever." Julian Feeld of Existential Gamer and Nathan Grayson of Kotaku explain how Undertale deconstructs and questions the fundamentals of video games — while at the same time being really fun to play, with unforgettable characters. Learn more about your ad choices. Visit megaphone.fm/adchoices


    —Huffduffed by dashdrum

  3. Legal Moves - Running an indie tabletop game company with Ben Harkins of Floodgate Games

    In this episode, I get to discuss a number of issues related to running an indie tabletop game company with Ben Harkins of Floodgate Games. Designing your own games and publishing other designers’ …


    —Huffduffed by randyhoyt

  4. Internet Archive

    The assigned readings introduced two frameworks for designing games: formal abstract design and MDA (Mechanics-Dynamics-Aesthetics). Students play a primitive board game and apply these analytic tools, then modify the rules and repeat the exercise." name="Description


    —Huffduffed by khalid

  5. Episode 16: Frank Lantz- Game Design: Brilliance & Fallacy of Chess, Go, Poker and the Future of Online Gaming — The One Percent Project

    Frank Lantz, Director at the NYU Game Center and Owner of Everybody House

    Games, talks about game design, the brilliance of games such as Chess, Go

    and Poker and how entertainment companies such as Netflix see Epic Games and sleep as their primary competitor.


    —Huffduffed by paulsilver

  6. The Incomparable | Genius Edition (Episode 184)

    Show Notes & Links

    Thanks to our sponsors:

    Warby Parker, the rebels of quality eyewear on the Internet. Try on up to five frames at home, and get expedited shipping by visiting warbyparker.com/snell

    HostGator (use coupon code “SNELLSENTME” for 30% off everything)

    Cards Against Humanity

    1. Trivial Pursuit (Monty)

    2. Careers (Erika)

    3. Monopoly (David)

    4. HeroQuest (Tony)

    5. Clue - Master Detective (Dan)

    6. Carcassonne (Jason)

    7. Family Feud 1977 edition (Monty)

    8. Betrayal at House on the Hill (Erika)

    Errata & FAQ - Betrayal at House on the Hill

    1. Poetryslam Magnetic Word Game (David)

    2. Race For The Galaxy (Tony)

    3. 7 Wonders (Dan)

    4. Castle Panic (Jason)

    5. Risk 2210 A.D. (Monty)

    6. Arkham Horror (Erika)

    7. Kill Shakespeare (David)

    8. The Settlers of Catan (Tony)

    9. Risk Legacy (Dan)

    10. Sorry! (Jason)

    Talisman (Revised 4th Edition) | Board Game | BoardGameGeek

    The Mad Magazine Game | Board Game | BoardGameGeek

    Amazon.com : Game of Life : Board Games : Toys & Games

    Fireball Island | Board Game | BoardGameGeek

    Amazon.com : Mousetrap : Performance And Acting Games : Toys & Games

    Amazon.com : Dixit : Card Games : Toys & Games

    Amazon.com : Lord of the Rings: The Board Game : Strategy Board Games : Toys & Games

    Starfarers of Catan | Board Game | BoardGameGeek

    Solarquest | Board Game | BoardGameGeek

    Amazon.com : Cosmic Encounter : Strategy Board Games : Toys & Games

    Amazon.com : Pente : Board Games : Toys & Games

    Kinesis | Board Game | BoardGameGeek

    Amazon.com : Forbidden Island : Card Games : Toys & Games

    The Coachride to Devil’s Castle - Official Website

    Amazon.com : Small World : Board Games : Toys & Games

    Amazon.com : Dominion : Strategy Board Games : Toys & Games

    Amazon.com : Puerto Rico : Board Games : Toys & Games

    Amazon.com : Ravensburger Scotland Yard Detective Board Game-Ages 8+ : Strategy Board Games : Toys & Games

    Amazon.com : Resistance The 2nd Edition : Games : Toys & Games

    Lords of Waterdeep | Board Game | BoardGameGeek

    Amazon.com : Ticket To Ride : Board Games : Toys & Games

    Dark Tower | Board Game | BoardGameGeek

    Dark Tower TV Commercial with Orson Welles - YouTube

    The World of Micronauts Game | Board Game | BoardGameGeek


    —Huffduffed by kevinbehringer

  7. Game Design for Games-As-Service | Raph Koster

    Designers design inside of contexts: the business model, the distribution channel, the platform, the intended audience. Sometimes, these change, and the change profoundly affects how we create games that players like to play and pay for. Few changes have been as profound as the move from games as fire-and-forget products to services played for months if not years. Raph Koster, VP of Creative Design at Playdom, has been working exclusively in games-as-services for over fifteen years, and in this talk he’ll present to you the top ten lessons you need to learn for this environment: What does "service" really mean? What mechanics always work? Why and how do you measure things differently? And what, in the end, makes the games fundamentally different?

    For slides visit: http://casualconnect.org/lectures/community-social/ten-lessons-from-game-design-for-games-as-service-raph-koster

    Original video: https://www.youtube.com/watch?v=nRCrMWvQsoM
    Downloaded by http://huffduff-video.snarfed.org/ on Mon Sep 6 10:19:09 2021 Available for 30 days after download

    —Huffduffed by psnS6M

  8. Another Castle Episode 5: Brandon Boyer

    The chairman of the Independent Games Festival and former editor of Offworld, Brandon Boyer sits down to talk with us about his long, off and on relationship with games, his stint as an indie music publisher, as well as how he got his job. He also shares his thoughts about the independent game scene, and as well as his hopes for the future of the IGF. We also get him to hint at some upcoming side projects that might have him reviving an old skillset!


    —Huffduffed by lach

  9. Geek Cred #50 – James Swirsky & Lisanne Pajot of “Indie Game: The Movie”

    James Swirsky and Lisanne Pajot prove their “geek cred” as the producers of the award-winning documentary Indie Game: The Movie, which chronicles the emotional journey of the independent developers of Super Meat Boy, Fez, and Braid as they struggle to make their video game dreams a reality.

    Go behind the scenes and learn about the inspiration for the film, what is so special about independent games, how their own journey as independent filmmakers parallels that of the developers portrayed on screen, and more.

    Plus the most challenging aspects of making the film, why thy bypassed more traditional distribution channels, and the unusual story behind the iconic Super Nintendo controller.



    Tagged with podcasts

    —Huffduffed by smartnavnher

  10. Who, What, Why? A Game Design Podcast

    Chris Kirkman, the founder of Dice Hate Me Games and director of game development with Greater Than Games, joins us to talk about mergers and publishing games. We focus our conversation on how the merger took place and how Chris’ role changed with the new company. Chris lays out how this merger distinguishes between its different sub-brands. We also get an inside look into what one publisher does to scout for potential games. If you’d like to learn more about Greater Than Games or Dice Hate Me, please visit their respective websites. I didn’t realize that the fan in the background would be so strong in the recording (it’s been really hot in NY), so I did my best to minimize its impact on the episode.


    —Huffduffed by randyhoyt