ryangadams / tags / design

Tagged with “design” (3)

  1. Mark Boulton — Designing grid systems | Web Directions

    Slides here: http://www.webdirections.org/resources/mark-boulton-designing-grid-systems/#slides

    Grid sys tems have been used in print design, archi tec ture and inte rior design for gen­er a tions. Now, on the web, the same rules of grid sys tem com po si tion and usage no longer apply. Content is viewed in many ways; from RSS feeds to email. Content is viewed on many devices; from mobile phones to lap tops. Users can manip u late the browser, they can remove con tent, resize the can vas, resize the type faces. A designer is no longer in con trol of this pre sen ta tion. So where do grid sys tems fit in to all that?

    About Mark Boulton Mark Boulton is a graphic designer from the UK. He’s worked in Sydney, London and Manchester as an Art Director for clients such as the BBC, T-Mobile, British Airways, and Toyota. Mark now runs his own design studio, Mark Boulton Design. A stickler for applied typographic and design theory, Mark is an active member of the International Society of Typographic Designers and writes a design journal at markboulton.co.uk.

    http://www.webdirections.org/resources/mark-boulton-designing-grid-systems/

    —Huffduffed by ryangadams

  2. SpoolCast: Roughing it with Interactive Prototypes

    Without planning, web apps have no where to go. Planning documents for web app projects are often overlooked, despite their importance in the success of the product. As a designer, no matter how great your research is, or how amazing your programmers are, if your planning documents do not develop well, your project will fail.

    One of the great user experience success stories in the U.K. is the Brighton-based agency Clearleft. They’ve developed successful, sophisticated methods of planning for their projects. James Box (UX) and Richard Rutter (Co-founder and Production Director) have been working on ways to plan highly interactive web apps that make the process more efficient.

    From http://www.uie.com/brainsparks/2009/03/06/spoolcast-roughing-it-with-interactive-prototypes/

    —Huffduffed by ryangadams

  3. The IA Summit Closing Plenary by Jesse James Garrett

    Jesse James Garrett is a noted figure in the IA community, not only for his ground breaking book Elements of User Experience, but for the essay that galvanized the community in 2002, IA Recon .

    In this IA Summit Closing Plenary, given without slides while wandering amidst the audience, Jesse examines what he has learned at the conference, he thoughts on the nature of the discipline and the practitioner, and gives bold, perhaps even shocking advice for the future direction of information architecture.

    Transcript: http://jjg.net/ia/memphis/

    From: http://boxesandarrows.com/view/ia-summit-09-plenary/

    —Huffduffed by ryangadams