Edgar Wright and Quentin Tarantino Hot Fuzz Commentary 2007
We celebrate our 15th birthday by surprising Jad and Robert with a look back at when “Radiolab” was just that: a lab …
In this episode of the Waking Up podcast, Sam Harris speaks with Kevin Kelly about why it’s so hard to predict future technology, the nature of intelligence, the “singularity,” artificial consciousness, and other topics. You can support the Waking Up podcast at samharris.org/support.
Retronauts Episode 102: The Legend of Zelda - Link’s Awakening
June 5, 2017 7:52 AM
We didn’t deliberately time this episode to launch at the same time as the new season of Twin Peaks, but I’m always willing to embrace a happy accident. No classic game could be a better companion for the return of David Lynch’s surreal television masterpiece than Link’s Awakening: The Zelda game whose creators were specifically inspired by the show’s dreamlike atmosphere to create a trippy game whose entire world was — spoilers! — nothing but a dream. One dreamed by a giant fish. Sleeping in an egg at the top of a mountain. Because why not?
Regulars Kat Bailey and Henry Gilbert join us this week to reflect on this odd duck in the Zelda universe. It’s not as revolutionary a work as the likes of A Link to the Past or Ocarina of Time; not as divisive as Zelda II; not as workmanlike as many other Zelda sequels. It brought the ideas of A Link to the Past forward and took the series into a portable format — and, I suspect, for the former reason it tends to be regarded as somewhat derivative, while for the latter reason it tends to be dismissed as a frivolity (anti-handheld snobbery is real!). Its plotline has no bearing on the larger Zelda universe, taking place entirely in a self-contained space that, it turns out in the end, doesn’t even really exist.
Nevertheless, there’s a lot of love for Link’s Awakening out in the world, as this episode neatly demonstrates. We received a lot of letters from you guys (and gals) about the game. It has a special something about it, I think. It’s not the most popular or best-selling entry in the series, and Nintendo themselves tend to give it short shrift… but those who gave it their time fell in love with it and carry that affection to this day. Anyway, give the episode a listen and check out the original game (available on 3DS eShop for a few bucks!) if you haven’t played it before.
MP3, 53.5 MB | 1:39:57
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Episode description: Jeremy and Bob wax rhapsodic with Henry Gilbert and Kat Bailey as they harmonize to sing the praises of the first portable Zelda: The iconoclastic and frequently surreal Link’s Awakening.
Music in this episode comes from Link’s Awakening, of course. It’s a game whose entire premise revolves around performing a song. It has great music.
the legend of zelda
There are three iron laws of information age creativity, freedom and business, woven deep into the fabric of the Internet’s design, the functioning of markets, and the global system of regulation and trade agreements.
You can’t attain any kind of sustained commercial, creative success without understanding these laws — but more importantly, the future of freedom itself depends on getting them right.
Cory Doctorow is a science fiction author, activist, journalist, blogger and co-editor of Boing Boing.
He has written a ton of great books. If you haven’t read them, I recommend starting with Down and Out in the Magic Kingdom and working your way through to his collaboration with Charles Stross, Rapture of the Nerds. Don’t miss out on his fantastic Young Adult novels For The Win, Pirate Cinema, Little Brother and its sequel Homeland. They’re all great.
Former European director of the Electronic Frontier Foundation and co-founder of the Open Rights Group, Cory is a tireless fighter for freedom, campaigning against censorship, DRM, government surveillance and other plagues of our time.
Cory delivered the closing keynote at the very first dConstruct and it’s truly fitting that he’s back ten years later when the theme of this year’s dConstruct is “Living With The Network.”
In the WWE Network-exclusive special that aired after SmackDown, McMahon talked about working for her father, how her relationship with Triple H came to be and her confrontation with Ronda Rousey at WrestleMania 31, among other topics. Anecdotes and reflections emerged.
Fans got a look at McMahon the executive rather than McMahon the tyrannical heel that exists onscreen.
Not surprisingly, WWE’s chief brand officer and Jericho had good chemistry. The two performers have known each other for a long time and worked together regularly during Jericho’s first years with the company. That helped add an intimate feel to the sit-down.
The interview also felt like something one would see on the campaign trail, though. McMahon let the audience in, but Jericho didn’t press as much as some fans would have hoped.
Vince McMahon watched most of it from just out of frame. It’s unclear how much his presence and his vision of what these shows should be will shape them and how much of their makeup is due to the difference in Jericho’s and Austin’s approach.
The Disparity Between Jericho’s and Austin’s Styles
If you were looking for controversy and hard-hitting questions, you left unsatisfied. Instead, much like Jericho’s interview with John Cena, this was more of a conversation between friends.
Jericho is more…
Bertrand Russell first delivered this lecture on March 6, 1927 to the National Secular Society, South London Branch, at Battersea Town Hall.
What Is a Christian? 0:16 The Existence of God 4:16 The First-cause Argument 5:27 The Natural-law Argument 7:42 The Argument from Design 12:08 The Moral Arguments for Deity 15:18 The Argument for the Remedying of Injustice 18:06 The Character of Christ 20:28 Defects in Christ’s Teaching 23:22 The Moral Problem 25:43 The Emotional Factor 30:45 How the Churches Have Retarded Progress 33:48 Fear, the Foundation of Religion 35:41 What We Must Do 37:10
Full text available at http://reasonbroadcast.blogspot.com/2012/03/why-i-am-not-christian-by-bertrand.html
Stephen Hackett is joined by Christina Warren, Ed Cormany and Brian Sutorius to draft their favorite Macs.
Design, tech, writing, and other creative matters.
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