prosopagnosian

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Huffduffed (127)

  1. ‘Trump Is A Mob-Friendly Businessman Who Is Now President Of The United States’ – Talking Points Memo

    A lot has happened on the Michael Cohen front in the past 24 hours, so we brought on author Seth Hettena to help us run through the backstory on President Trump’s personal attorney. Hettena’s new book, “Trump/Russia: A Definitive History,” digs into the history of Trump’s relationship with Cohen and explains how Russian money became such a big part of their business deals.

    https://talkingpointsmemo.com/podcasts/the-josh-marshall-podcast/trump-is-a-mob-friendly-businessman-who-is-now-president-of-the-united-states

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  2. Waypoint: Avoid the Dud

    Waypoint Radio, can you hear that sound? It’s David Cage in the news. Assemble the team.

    https://waypoint.vice.com/en_us/article/9kgj4z/quantic-dream-is-now-suing-journalists-we-have-some-thoughts

    —Huffduffed by prosopagnosian

  3. Nintendo Labo

    In each episode of Quality Control, a Polygon editor talks to a critic after they review a new game, movie or piece of gear and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong?This week, Polygon’s Simone de Rochefort and Brian Gilbert stop by to discuss their time with the Nintendo Labo line of games.

    gid://art19-episode-locator/V0/POcGkKmUbV5QWwH02gDIxNEtgprFmBDjZsyF-u5CzRc

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  4. Infinite Inning 49 | The zen of pitching to Mike Trout | FanRag Sports

    David Roth returns to talk about competitive balance, over-monitoring mound visits, and the pernicious nature of social media (not back on it, still on it). Meanwhile, Steve tries to turn a nonsensical Jerry Coleman call into something dark and disturbing and rants about outfielders from 1934 to the present day who

    https://www.fanragsports.com/podcast/infinite-inning-49-the-zen-of-pitching-to-mike-trout/

    —Huffduffed by prosopagnosian

  5. Imaginary Worlds: Stuck in the Uncanny Valley

    The holy grail of computer animation is to create digital humans that can pass for the real thing — in other words, to cross the "uncanny valley." The problem with the uncanny valley is that the closer we get to the real thing, the more these almost-real humans repulse us. Blame evolution for that. I talk with animators at the game studios Naughty Dog and 3Lateral, and the ILM animator who brought Peter Cushing to life on Rogue One about what it takes to get to the other side.

    —Huffduffed by prosopagnosian

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