Expressing yourself. Telling stories. Playing games. Connecting with others. It’s what the Web is for, but too often we focus on the latest trendy technology meme or e-commerce scheme’ and forget that the Internet is really a sandbox for engagement, fun, and participation. Pioneering Web maker ze frank will sit down for a conversation with Scott Kirsner, author of the book Fans, Friends & Followers, to talk about being creative in the digital age ’ and earning a living at it.
Tagged with “sxsw” (31)
Creating beautiful web design is largely a matter of mastering a handful of simple techniques. The best designs employ systems of color, contrast, typography, and white space to achieve hierarchy, balance, and rhythm. The rest is just ingenuity and creativity. Matthew will review dozens of great and nearly great sites, explaining…
Social networks will be like air, in that they will permeate everything that we do online AND offline. We’ll look at the underlying technologies that will make this possible, how it will evolve, and the business models that will support it.
Charlene Li, Altimeter Group
What will the nation’s newspaper of record look like in the coming years? Learn about the continuing efforts of old media to reinvent its look, its feel and its mission.
Tom Bodkin, The New York Times
Khoi Vinh, The New York Times
Designers are dropping maps into their applications with little concern for usability or design and users are getting "Google Map fatigue." We need to move beyond the simple pin-dropping and consider appropriate mapping interfaces. This panel will look at the current and emerging tools to provide compelling geographic interaction and visualization.
Andrew Turner, Mapufacture
Michal Migurski, Stamen Design
David Heyman, Axis Maps LLC
Elizabeth Windram, Google
People are often dumb, so how can crowds be wise? James Surowiecki laid the groundwork in his book, "The Wisdom of Crowds." In this solo presentation, Derek Powazek will apply those ideas to the web, concentrating on how to design websites that empower people to work together to create something truly awesome.
Derek Powazek Grand Poo-Bah, Powazek Productions
Slides here: http://powazek.com/posts/1872
This talk gets to the heart of how people interact and exchange information in online communities: through social capital, or as Cory Doctorow calls it, Whuffie. The key to growing customers in online communities is through growing your social capital. You will learn the 5 lessons of raising Whuffie through online communities in this presentation.
Tara Hunt Intuit
This is not a discussion of whether ebooks are killing treebooks, or whether it’s possible to get cozy with an Amazon Kindle. It’s about how participatory culture and the online world interact with good old book publishing. Clay Shirky, author of Here Comes Everybody, Deborah Schultz and fellow panelists will share with the audience a variety of perspectives on what’s going right and what’s going wrong in publishing, assess success of recent forays into marketing digitally, digital publishing, and what books and blogs have to gain from one another. Penguin Group (USA), which houses some 40 plus imprints and publishes an extremely broad variety of physical and digital products, everything from William Gibson’s first ebook in the 90’s to Michael Pollan’s In Defense of Food to Charlaine Harris’ Sookie Stackhouse novels (the source for HBO’s True Blood) is deeply involved in exploring ways that old and new media might better collaborate. Audience members are invited to speak up about what they think book publishers could / should be doing to better provide relevant information and content to blogs, websites, and online communities. Come tell old media what you want and how you want it.
Clay Shirky ITP
John Fagan Mktg Dir, Penguin Group (USA)
Deborah Schultz Founder/Chief Catalyst, deborahschultz.com
Peter Miller Dir of Publicity, Bloomsbury USA
Ivan Held Pres GP Putnam’s Sons, Penguin Group (USA)
Experts from three different (bit connected) industries talk about game design, learning theories, collective intelligence, transmedia entertainment, and the value of play in a participatory culture.
Henry Jenkins Co-Dir CMS, MIT
James Gee Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University
Warren Spector GM Creative Dir, Junction Point - Disney Interactive Studios
There’s been excessive hype about virtual goods in the past year. This panel will give you tangible ideas about how to make your virtual goods strategy succeed. You’ll walk away with hands on tips on how to design for and implement a successful and profitable virtual goods offering. Whether you’re a social network, a blog, a game, or a recommendations service, learn how to satisfy your customers with virtual goods.
Susan Wu ohai
Susan Choe CEO/Founder, Outspark
Kevin Dasch VP Finance & Business Dev, 122537
Andrew Sheppard Executive Producer, hi5 Networks Inc
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