plindberg / tags / gaming

Tagged with “gaming” (4)

  1. Raph Koster – The Core of Fun (ETech 2007)

    This talk was given as a keynote at the O’Reilly Emerging Technology Conference in 2007. It is about the core elements of "deep structure" that go into making something fun — particularly web apps and social media. The talk is also available as a PDF (1.9 MB). and as an MP3 you can download so you can follow along.

    PDF: http://www.raphkoster.com/gaming/etech07/TheCoreOfFun.pdf

    —Huffduffed by plindberg

  2. Funologists Live & In Person: Guerilla Game Research [SxSW 2009]

    If you work at a game company, research means understanding play, not analyzing boring spreadsheets. Meet Big Fish Games and Pogo funologists and learn how listening and watching gamers transforms product and web design. We share different innovative guerilla (discount) and traditional research methods to inspire user-centered design.

    Moderator: Laura Porto Stockwell, Publicis in the West Julie Ratner, Big Fish Games Erica Firment, Second Life Tracy Fullerton, USC Interactive Media Jason Schklar, Initial Experience Consulting

    From http://2009.sxsw.com/taxonomy/term/44?page=3

    —Huffduffed by plindberg

  3. Strong Gaming Communities: Text vs. Speech [SxSW 2009]

    This panel brings together academics and game designers to fight out the future of the MMO interface. Should text continue to be the default way that people communicate in virtual worlds? Is the spoken word more natural and more laden with emotional cues, or more destructive of the magic circle?

    Matthew Bellows, Vivox Inc Amy Jo Kim, shufflebrain.com Joe Miller, Linden Research Inc Dmitri Williams, USC Richard Vogel, Bioware

    From http://2009.sxsw.com/taxonomy/term/44?page=2

    —Huffduffed by plindberg