Long Conversation, an epic relay of one-to-one conversations among some of the Bay Area’s most interesting minds, took place over 6 hours in San Francisco on Saturday October 16, 02010. Interpreting the Long Conversation in real time was a data visualization performance by Sosolimited; an art and technology studio out of M.I.T.
Tagged with “games” (3)
Gaming the Design: Using Game Design Techniques in the Realm of Investing – Dominic La Cava and Kellie Rae Carter [IA Summit 09]
Games have a central goal in their design: to keep people playing. Games use a variety of interactive and immersive techniques to create a play space, techniques that are useful to designers of more work-oriented or transaction-based interactions. These other interactive spaces, in fact, have the exact opposite goal: to reduce the time users spend on the task or interaction.
In this presentation, Dominic La Cava, Senior Information Architect at Vanguard, and Kellie Rae CarterUX researcher at Comcast Interactive Media, demonstrate how one design team incorporated game techniques into a redesign project.
Experts from three different (bit connected) industries talk about game design, learning theories, collective intelligence, transmedia entertainment, and the value of play in a participatory culture.
Henry Jenkins Co-Dir CMS, MIT
James Gee Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University
Warren Spector GM Creative Dir, Junction Point - Disney Interactive Studios