What Can We Learn From Games | SXSW.com

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  1. What Can We Learn From Games | SXSW.com

    Experts from three different (bit connected) industries talk about game design, learning theories, collective intelligence, transmedia entertainment, and the value of play in a participatory culture.

    Henry Jenkins Co-Dir CMS, MIT

    James Gee Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University

    Warren Spector GM Creative Dir, Junction Point - Disney Interactive Studios

    From http://www.sxsw.com/node/1619

    —Huffduffed by adewale

  2. Serious Games

    Stephen Berlin Johnson brings a unique perspective to the consideration of the cultural impact of video games. Until recently, the discussion of video games focused primarily on the negative aspects – the violence, immorality and potential for addiction. He points out that this conversation has shifted and is beginning to accept that there are positive benefits inherent in playing video games.

    Johnson argues that judgment of video games should consider the intellectual and problem solving skills they require. The games of today are quite different from those of 25 years ago. They have become more complex and challenging. There is much more required of a player in order to be successful. The player must observe and learn the rules of participation, develop strategies for moving forward, and constantly make decisions based upon feedback received from the game. The development of these strategic and critical thinking skills, balanced with the need for moderation and participation in other activities, make it reasonable to accept that video games can have a positive impact upon society.

    This talk was from the Serious Games session at Pop!Tech. The other speakers in this session were Edward Castronova and Ivan Marovic. The question and answer period for all three speaker can be heard at the end of this talk.

    From: http://itc.conversationsnetwork.org/shows/detail774.html

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  3. Ze Frank Conversation: The Creative Lifestyle

    Expressing yourself. Telling stories. Playing games. Connecting with others. It’s what the Web is for, but too often we focus on the latest trendy technology meme or e-commerce scheme’ and forget that the Internet is really a sandbox for engagement, fun, and participation. Pioneering Web maker ze frank will sit down…

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  4. Fun Inc.: Why games are the 21st century’s most serious business

    Why should we be taking video games more seriously?

    In 2008 Nintendo overtook Google to become the world’s most profitable company per employee. The South Korean government will invest $200 billion into its video games industry over the next 4 years. The trading of virtual goods within games is a global industry worth over $10 billion a year. Gaming boasts the world’s fastest-growing advertising market.

    In addition to these impressive statistics, video games are creating a whole new science of mass engagement which is beginning to revolutionise the way we research and understand economics, human behaviour and democratic participation. Games are used to train the US Military, to model global pandemics and to campaign against human rights abuses in Africa.

    Journalist and author Tom Chatfield visits the RSA to examine the ways in which virtual game worlds can function as unprecedented laboratories for exploring human motivations, and for evaluating economic theories that it has never been possible before to test experimentally.

    He will argue that games are becoming one of the most powerful tools available for raising awareness of political, ethical and environmental issues, and promoting action across an extraordinary range of fields and disciplines – from medicine to warfare to, perhaps most importantly, education.

    Response by Ed Vaizey MP, Shadow Minister for Culture

    Chaired by Rory Cellan-Jones, BBC technology correspondent

    —Huffduffed by bashford

  5. Dr. John Willinsky - Educational Potential in the Participation Era

    This week on Interviews with Innovators, Jon Udell speaks with Dr. John Willinsky. Wikipedia currently describes Dr. Willinsky as "a Canadian educator, activist, and author." For him, Wikipedia is both an inspiring example of public participation in the creation of knowledge, and a wake-up call for an educational system that didn’t see this revolution coming and still doesn’t fully embrace its transformational power.

    —Huffduffed by crussell