The Seven Rules for Great Web Application Design [SxSW 2009]

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  1. Not the Same Old Story [SxSW 2009]

    If the web provides so many ways to connect with audiences, why are we all stuck telling the same story with our designs? Hear from a panel of storytelling experts on the importance of narrative and art direction online to break away from static and boring experiences.

    Jason Santa Maria Daniel Burka, Digg/Pownce Nicholas Felton, feltron.com Emily Gordon, emdashes.com / printmag.com Ian Adelman, nymag.com

    From http://2009.sxsw.com/interactive/news/videos_and_podcasts

    —Huffduffed by ebouchut

  2. Not the Same Old Story [SxSW 2009]

    If the web provides so many ways to connect with audiences, why are we all stuck telling the same story with our designs? Hear from a panel of storytelling experts on the importance of narrative and art direction online to break away from static and boring experiences.

    Jason Santa Maria Daniel Burka, Digg/Pownce Nicholas Felton, feltron.com Emily Gordon, emdashes.com / printmag.com Ian Adelman, nymag.com

    From http://2009.sxsw.com/interactive/news/videos_and_podcasts

    —Huffduffed by plindberg

  3. The Future Of Social Networks | SXSW.com

    Social networks will be like air, in that they will permeate everything that we do online AND offline. We’ll look at the underlying technologies that will make this possible, how it will evolve, and the business models that will support it.

    [Slides here: http://www.slideshare.net/charleneli/sxsw09-the-future-of-social-networks]

    Charlene Li, Altimeter Group

    From http://www.sxsw.com/node/1500

    —Huffduffed by EmilyyEpidemic

  4. Funologists Live & In Person: Guerilla Game Research [SxSW 2009]

    If you work at a game company, research means understanding play, not analyzing boring spreadsheets. Meet Big Fish Games and Pogo funologists and learn how listening and watching gamers transforms product and web design. We share different innovative guerilla (discount) and traditional research methods to inspire user-centered design.

    Moderator: Laura Porto Stockwell, Publicis in the West Julie Ratner, Big Fish Games Erica Firment, Second Life Tracy Fullerton, USC Interactive Media Jason Schklar, Initial Experience Consulting

    From http://2009.sxsw.com/taxonomy/term/44?page=3

    —Huffduffed by plindberg

  5. INTRODUCING FASTMAIL

    This week, we take a detailed look at why Gabe switched to and continues to use FastMail. We introduce the webapps, basic searching and filtering, and discuss some of the service’s lesser-known but still compelling features.

    —Huffduffed by Alba