Strong Gaming Communities: Text vs. Speech [SxSW 2009]

This panel brings together academics and game designers to fight out the future of the MMO interface. Should text continue to be the default way that people communicate in virtual worlds? Is the spoken word more natural and more laden with emotional cues, or more destructive of the magic circle?

Matthew Bellows, Vivox Inc Amy Jo Kim, shufflebrain.com Joe Miller, Linden Research Inc Dmitri Williams, USC Richard Vogel, Bioware

From http://2009.sxsw.com/taxonomy/term/44?page=2

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