Why doesn't the real world work more like a game? In the best-designed games, our human experience is perfectly optimized: we have important work to do, we're surrounded by potential allies, we get constant useful feedback, and we feel an insatiable curiosity about the world around us. That's no accident — game developers have spent three decades figuring out how to make us happier, drive more collaboration, and satisfy our hunger for meaning and success. Isn't it about time we started applying these insights to everything we do online? In this talk, game designer Jane McGonigal explains how to adopt game developer methods and mechanics to transform any networked community, service, experience or environment - in order to re-invent the real world as we know it.
"Stay hungry. Stay foolish." - Stewart Brand Stewart Brand (@stewartbrand) is the president of The Long Now Foundation, established to foster long-term thinking and responsibility.
Board games are coming out of the closet, with store fronts popping up in a lot of communities. In Brooklyn, N.Y., Gamelab is place where people can get together and play different types of games.
Episode #106: Micro Games
This week it’s a regular-sized show about micro-sized games when designer Chris Handy comes on to talk about his foray into the micro games market.
Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Chris Handy – @ChrisHandy, packogame.com
0:01:05 – Micro games
0:07:54 – 20 Themes
0:14:10 – Traditional and Euro games
0:16:00 – Mobile and social games
0:30:00 – Trends in micro games
0:35:47 – Business aspects
- Video games of Christmas Past
- Fighting games as an Olympic event
- Comedy in Japanese games vs. comedy in American games
- Adrien Brody’s Predators: The Official Game of the Movie
- Santa Games
- What defines a good side quest
- Chun-Li as a sex icon
- Mid-nineties mascot design
- The Grateful Dead of video games?
- A GOD HAND Christmas Miracle
It is possible to have fun with a game that you don't have to plug in. There's something called board games. They've been around for a while, but they have been largely overshadowed by video games. Matthew Baldwin is a local writer who loves board games. He talks with KUOW's Megan Sukys about three board games that have taken him from rural Bolivia to a high–tech career in Seattle.
Leonard Richardson joins the show from across the Atlantic to talk about games as plot devices, generative content, storytelling, games which exploit the player, and dadaism. You may know Leonard as the creator of Robot Finds Kitten, the maintainer of Beautiful Soup and the author of Constellation Games, among his many other works.
Playing games is more fun than work, right? So if we can combine games and work, work will be fun. Design games can help you learn about your users, or help a design team generate better solutions.
I've reported on video games in some capacity for seven years. If you name a game, I probably can manage to tell you who made it, when, and how it was received. Tempting as it is to mistake that…