Stewart Brand , Jane McGonigal [Long Conversation 19 of 19]

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  1. Gaming Reality – Jane McGonigal

    Why doesn't the real world work more like a game? In the best-designed games, our human experience is perfectly optimized: we have important work to do, we're surrounded by potential allies, we get constant useful feedback, and we feel an insatiable curiosity about the world around us. That's no accident — game developers have spent three decades figuring out how to make us happier, drive more collaboration, and satisfy our hunger for meaning and success. Isn't it about time we started applying these insights to everything we do online? In this talk, game designer Jane McGonigal explains how to adopt game developer methods and mechanics to transform any networked community, service, experience or environment - in order to re-invent the real world as we know it.

    —Huffduffed by boxman

  2. Episode #106: Micro Games

    Episode #106: Micro Games


    This week it’s a regular-sized show about micro-sized games when designer Chris Handy comes on to talk about his foray into the micro games market.

    Contact Information

    Dirk Knemeyer - @DKnemeyer,,

    David Heron – @DavidVHeron

    Chris Handy – @ChrisHandy,


    Episode Outline

    0:01:05 – Micro games

    0:07:54 – 20 Themes

    0:14:10 – Traditional and Euro games

    0:16:00 – Mobile and social games

    0:30:00 – Trends in micro games

    0:35:47 – Business aspects

    —Huffduffed by sgottreu

  3. the insert credit podcast, episode 25 – grateful deadly with jordan morris | insert credit

    1. Video games of Christmas Past
    2. Fighting games as an Olympic event
    3. Comedy in Japanese games vs. comedy in American games
    4. Adrien Brody’s Predators: The Official Game of the Movie
    5. Santa Games
    6. What defines a good side quest
    7. Chun-Li as a sex icon
    8. Mid-nineties mascot design
    9. The Grateful Dead of video games?
    10. A GOD HAND Christmas Miracle

    —Huffduffed by joanofdark

  4. Matthew Baldwin: Good Games That You Don’t Plug In

    It is possible to have fun with a game that you don't have to plug in. There's something called board games. They've been around for a while, but they have been largely overshadowed by video games. Matthew Baldwin is a local writer who loves board games. He talks with KUOW's Megan Sukys about three board games that have taken him from rural Bolivia to a high–tech career in Seattle.

    —Huffduffed by adactio

  5. The Science of Fiction: Games in Fiction, Fiction in Games (with Leonard Richardson)

    Leonard Richardson joins the show from across the Atlantic to talk about games as plot devices, generative content, storytelling, games which exploit the player, and dadaism. You may know Leonard as the creator of Robot Finds Kitten, the maintainer of Beautiful Soup and the author of Constellation Games, among his many other works.

    —Huffduffed by Kevan