Ellen Chisa, CEO and cofounder of Dark, discusses building a complete programming platform from scratch, the benefits of a private beta, and making programming more accessible.
Interviewed by David Brock, Hansen Hsu and John Markoff on 2017-02-21 in Mountain View CA, X8111.2017 © Computer History Museum
Born of Armenian parents in 1961, into a working class, entrepreneurial family, Avadis "Avie" Tevanian grew up in New England, the oldest of four boys. His dad a machinist, from a young age, Avie and his brothers were into building things, but Avie alone showed a particular aptitude for mathematics.
Having been introduced to a PDP-8 in high school, Avie enrolled at the University of Rochester after discovering they had a lab of Xerox Altos, on which he wrote several games and contributed to research. Avie continued on to graduate school at Carnegie Mellon University. Working under Professor Rick Rashid, another Rochester graduate, Avie started the Mach microkernel project, which quickly grew to over a dozen people. Based on concepts from Rashid’s Accent operating system, Mach was to be an improvement on Accent by targeting parallel processors, be highly portable, and be able to run BSD Unix programs.
Engineers at Steve Jobs’ NeXT Computer decided they wanted to use Mach for NeXT’s operating system after they saw the work presented at a UNIX conference in 1986. Avie later attended a dinner in Palo Alto where Steve first relayed that interest. After finishing his diss…
Adam Ruins Everything
On the Adam Ruins Everything podcast, Adam typically brings experts who appeared on the TV show to further expand on the arguments they make on the show. But during the off-season of the TV show, we thought we’d try something new. We are going to start bringing guests onto the show who may or may not have appeared on the show, but who are just as thoughtful and groundbreaking in their work.
Today’s guest is Jonathan Blow, the indie game developer who is best known as the creator of Braid and
The Witness. In The Witness, which was released last year to
rave reviews, a player walks around a picturesque island solving complex puzzles. The puzzles themselves are not only incredibly challenging and quite philosophical, but they’re almost a glimpse into the highly intelligent mind of Jonathan himself. Jonathan attended the University of California at Berkeley, and worked several jobs including Game Developer Magazine, before releasing Braid in 2008.On the podcast, Jonathan and Adam discuss The Witness at length… including, SPOILER ALERT, the solutions to puzzles and the game’s ending! (Don’t worry, spoilers will be clearly marked, so you have time to pause.) Within the game, they discuss architecture’s role in gaming, how the game raises questions about religion and the self, and much more. If you’re planning on playing the game, we encourage you to pause the episode before it gets spoilery and play the game yourself before finishing the episode.
Total run time: 1 hour 36 mins 44 secs.
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About Armando Iannucci…
Armando Iannucci (@aiannucci) is a Scottish satirist, writer, television director and radio producer. He’s best known for The Armando Iannucci Shows, The Day Today, Knowing Me, Knowing You, Veep and I’m Alan Partridge.
I got him on to talk about how he got started in radio, what it was like moving radio shows to TV and other visual mediums with no experience in them, how he picks the people he collaborates with, the draw backs of having a fanbase at his level and most interestingly, why he doesn’t like being labeled as a satirist.
You Don’t forget! Once you’ve listened to the podcast remember to tweet him your suggestions for his new book title using the hashtag “#MITLE“.
If you enjoyed this you might also like…
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EP 16 – Liz Miele – How to go viral and build an online fan base.
EP 10 – Luisa Omielan – the story behind the sleeper-hit show “What Would Beyonce Do”.
EP66 – Helen Zaltzman – The history and future of podcasting.
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