Board games are coming out of the closet, with store fronts popping up in a lot of communities. In Brooklyn, N.Y., Gamelab is place where people can get together and play different types of games.
Episode #106: Micro Games
This week it’s a regular-sized show about micro-sized games when designer Chris Handy comes on to talk about his foray into the micro games market.
Dirk Knemeyer - @DKnemeyer, www.CQGames.com, Dirk@Knemeyer.com
David Heron – @DavidVHeron
Chris Handy – @ChrisHandy, packogame.com
0:01:05 – Micro games
0:07:54 – 20 Themes
0:14:10 – Traditional and Euro games
0:16:00 – Mobile and social games
0:30:00 – Trends in micro games
0:35:47 – Business aspects
- Video games of Christmas Past
- Fighting games as an Olympic event
- Comedy in Japanese games vs. comedy in American games
- Adrien Brody’s Predators: The Official Game of the Movie
- Santa Games
- What defines a good side quest
- Chun-Li as a sex icon
- Mid-nineties mascot design
- The Grateful Dead of video games?
- A GOD HAND Christmas Miracle
It is possible to have fun with a game that you don’t have to plug in. There’s something called board games. They’ve been around for a while, but they have been largely overshadowed by video games. Matthew Baldwin is a local writer who loves board games. He talks with KUOW’s Megan Sukys about three board games that have taken him from rural Bolivia to a high–tech career in Seattle.
Leonard Richardson joins the show from across the Atlantic to talk about games as plot devices, generative content, storytelling, games which exploit the player, and dadaism. You may know Leonard as the creator of Robot Finds Kitten, the maintainer of Beautiful Soup and the author of Constellation Games, among his many other works.
Playing games is more fun than work, right? So if we can combine games and work, work will be fun. Design games can help you learn about your users, or help a design team generate better solutions.
I’ve reported on video games in some capacity for seven years. If you name a game, I probably can manage to tell you who made it, when, and how it was received. Tempting as it is to mistake that…
NPR’s Scott Simon talks with Jim Gladstone, author of Gladstone’s Games to Go: Verbal Volleys, Coin Contests, Dot Duels, and Other Games for Boredom-Free Days.
Jeff, Lee, and Kyle interview Patrick Nickel from Crash Games to discuss board game publishing, Council of Verona, and more.
This week, Dirk and Kathryn welcome veteran game designer Emily Care Boss to the show. Emily has a long history in designing RPG games and making tools available to players to challenge their views…