Final Fantasy XII - Part 1 The gang gets exposition overload as Final Fantasy XII opens the firehouse of names and places of importance in the world of Ivalice. But that’s not all! Jim got incepted and doesn’t remember a thing from his last playthrough. What are they trying to hide? Other topics discussed include: Kevin Spacey’s punchability, Cardassian shoe lines, levelling down, Vanessa’s theory of ranking and clothes-wearning, The Suite Life of Vaan and Panelo, a varient of the classic raft math problem, John keeps saying Depeche Mode weird, alligator jaw formation, the job system induced anxiety, the glamorous return of the Bullshit Minigame corner, shipping Balthier and Vaan, and so much more! This week: We escape Rabanastre Castle and fight Firemane! Next week: We finish the Lhusu mines. Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com Our theme song is courtesy of Knight of the Round. Hit up their homepage at: http://knightoftheround.com/ Check them out on Facebook at: http://www.facebook.com/KOTRmetal/ Check them out on twitter at @KOTRMetal Amazing Rogue Tomato cover art from: http://ultimatemaverickx.newgrounds.com/
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Existential Risks, Ecological Economics, and How The Blockchain Will Transform Capitalism with Vinay Gupta - Venture Stories
Erik is joined by Vinay Gupta, CEO of Mattereum, for a wide ranging discussion about crypto, world government, existential risks, science fiction, energy, and much more.
Vinay says that venture capital is a 40-year-old model and that the ICO boom —…
Vinay Gupta - Waking Up in the Monster Factory (pt. 1) by Emerge: Making Sense of What’s Next • A podcast on Anchor
This episode’s guest is Vinay Gupta (@leashless). Vinay is the founder of Mattereum, the creator of the hexayurt, and part of the team that launched the Ethereum project. Vinay is also a deep spiritual practitioner, and in this two part episode we explore the intersection of awakening, social collapse, and the possibility of human extinction. We talk about Vinay’s esoteric spiritual path and subsequent awakening to the planetary crisis, why we ought to abandon all causes except the avoidance of total human extinction, why our situation is not just a repackaged mythical eschatology, why the victors of global capitalism are becoming the new losers, why we live in a ‘monster factory’, the reality that poverty IS collapse, why love is not enough, why a UBI might be the best thing we can do to escape the worst impacts of collapse, Vinay’s critique of the idea of ‘consciousness revolution’ as a real solution to the problems of a world, the problem with the mindfulness and yoga movements in the West, why anything that’s not leading towards enlightenment is not spiritual practice, why Salvador Dali is a Buddha, what expression of awakening can serve in a planetary crisis, why grace is a form of ‘not giving a fuck’, how to get in touch with the hellish aspect of the world, and why we need to ‘saw off’ the 60s. This is part one of a two part conversation. Outro music by Danny J.
Nadya Tolokonnikova is one of art punk collective Pussy Riot’s most visible members, and she’s the author of Read & Riot: A Pussy Riot Guide to Activism.
September 27, 2010
This is not my video, it belongs to Rice Digital Media Services.
Video games have evolved tremendously over the past few decades; they’re much more entertaining than they used to be. That is not by accident; we, the community of game designers, have been continuously refining our techniques. The most common way we do this is by testing out our games on you, the players, and optimizing for the "best" result (where "best" is defined by us). As this process is ongoing, what kind of relationship exists between the designer and the player? Is it artist/audience, experimenter/subject, entrepreneur/customer, or tycoon/resource? Invariably it’s some admixture of these things, the particular ratios for a given game being chosen by its designers (usually without awareness that a decision is being made). Today, due to the way the Internet is widely used, and because game designers are becoming more serious about certain aspects of their craft, the iteration time of this game design optimization process is shorter than ever before: designe…
Saving Private Ryan, was it an honest portrayal of World War 2 or did Spielberg mesmerize the United States into feeling emotion? In todayâs thrilling episode Adam, Ben, and John take on the difficult task of reviewing this 1998 epic war drama set during the Invasion of Normandy. Youâll find out when itâs ok to take the socks off a dead body, how to hope to do more good than bad, and why âhall-passesâ can really affect the way we view characters in a film.
From the Interactive Media & Games Seminar Series; Jonathan Blow, President of Thekla, Inc sits down for a fireside chat to discuss his philosophy on game development, sources of inspiration, and advice for aspiring developers.
This week for episode 399 our original workflow guest, Merlin Mann, returns to share how he’s using his iPad(s), Mac, and that "voice stuff".
An elderly woman at a California retirement home died in February after a staff person refused to perform CPR, despite the pleas of a 911 dispatcher. The nurse says she was following company policy. This incident raised many questions about the role of dispatchers in medical emergencies.
Show Notes & Links
Drive (2011) - IMDb
Drive (2011 film) - Wikipedia
Mistral (typeface) - Wikipedia
audioBoom / Episode 13: Nicolas Winding Refn on the Music in Drive, Only God Forgives and The Neon Demon
Episode 13: Nicolas Winding Refn on the Music in Drive, Only God Forgives and The Neon Demon — Soundtracking with Edith Bowman — Overcast
The Driver (1978) - IMDb
Ryan Gosling - Conan - YouTube
Edgar Wright and Quentin Tarantino Hot Fuzz Commentary 2007 on Huffduffer
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