Another Monday means another episode of Design Details! This week we caught up with Wilson Miner, an insanely thoughtful and talented designer well-known for his work at Apple, Rdio and Facebook.
In this episode we talked with Wilson about game design, his favorite products and more – we hope you enjoy the show!
If you have feedback or suggestions please don’t hesitate to reach us on Twitter at @designdetailsfm or email us directly!
Episode 3 Sponsors:
Weebly (and their Dribbble team)
Hover (use coupon code “sovanilla” to save 10% on your first purchase)
Wilson Miner on the Web:
Website
Twitter
When We Build
Dribbble
Quora
Show Notes:
02:10 - The Factory
Rdio
03:45 - Game (Teaser Dribbble Shot)
Hearthstone
TableFlip
14:10 - Prototyping tools
Framer
Quartz Composer
Using dummy data while designing
Content Generator Sketch Plugin
Parse
George Kedenburg’s piece on prototyping with Parse and Framer
Paintcode (mistakenly called “Codepaint”)
Origami
Unreal Engine
Blueprints Visual Scripting
Pixate
27:40 - Style guides for web
Creating Facebook’s style guide
Mike Matas
Brandon Walkin
FB designer/dev onboarding
34:40 – Rdio’s design team
Ryan Sims
Adam Polselli
36:50 – Building & refining
37:40 – Great user onboarding
Hearthstone
42:30 – Novelty != Value
Middle-Earth: Shadow of Mordor
The Two Towers for GameCube
Being creative is inherently value-less if the creation isn’t good.
The Amazing Spider-Man 2
The Fantastic Four
Novelty that paid off
Batman: Arkham series
Shadow of Mordor’s Nemesis System
49:30 – Consuming vs making
Media consumption as fuel
“When We Build”
53:00 – Blizzard’s lack of originality
“I guess I just like liking things.”
55:30 – Image Comics
Spawn
Robert Kirkman
The Walking Dead
Saga
Sex Criminals
Matt Fraction
Hawkeye
1:01:20 - Don’t let the frustration own you
1:01:50 - There are no dream jobs
http://www.designdetails.fm/episode-3/