In early 2011, Klei Entertainment started development on a new IP game called Don’t Starve. Having worked successfully with traditional publishers for our previous console titles, we decided to experiment with a different approach. Through a rapid development process that was tightly bound to community building, Don’t Starve went from a 16-hour game jam to a million-unit success. This 2014 talk from Klei’s Kevin Forbes recounts the game’s development, from its concept to eventual success, describing its unlikely rise, and sharing both learnings and data around community engagement. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.
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