kobesarmy

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Huffduffed (149)

  1. Social Systems Design, Implementation, and Impacts in Overwatch

    In this 2019 GDC talk, Blizzard Entertainment’s Natasha Miller shares why Blizzard chose to prioritize social systems in Overwatch, some of the design decisions that went into the social systems, and the impact these systems had on the Overwatch community.

    Register for the all-digital GDC 2021: https://gdconf.com/passes-prices?_mc=sm_x_3pvr_un_x_gdcsf_x_x-yt-gdc21

    Join the GDC mailing list: http://www.gdconf.com/subscribe

    Follow GDC on Twitter: https://twitter.com/Official_GDC

    GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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    Original video: https://www.youtube.com/watch?v=AoO9D_pszwk
    Downloaded by http://huffduff-video.snarfed.org/ on Fri May 7 06:08:09 2021 Available for 30 days after download

    download

    Tagged with education

    —Huffduffed by kobesarmy

  2. Loot Boxes: Legal Pitfalls and Loopholes

    In this 2019 GDC talk, Debevoise & Plimpton’s Will Bucher distills what he has learned in his legal practice regarding the regulation of loot boxes in the U.S., the EU, and China to provide a brief and accessible overview of the potential pitfalls in using loot boxes, and some strategies for avoiding them.

    Register for the all-digital GDC 2021: https://gdconf.com/passes-prices?_mc=sm_x_3pvr_un_x_gdcsf_x_x-yt-gdc21

    Join the GDC mailing list: http://www.gdconf.com/subscribe

    Follow GDC on Twitter: https://twitter.com/Official_GDC

    GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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    Original video: https://www.youtube.com/watch?v=iPPo_I-58kY
    Downloaded by http://huffduff-video.snarfed.org/ on Wed Apr 28 05:03:09 2021 Available for 30 days after download

    download

    Tagged with education

    —Huffduffed by kobesarmy

  3. Writing copy: How to pick an enemy?

    It’s really hard to attract attention these days. Everyone is all over the place and has too many things to do.

    One of the best ways to capture attention without having to go too creative is to pick an enemy and call them out.

    Third Love, the personalized bra company, does this extremely well, and I talk about them as an example as well as others.

    I also reference Third Love and Parrotmob in an article here - would highly recommend reading this post: https://www.linkedin.com/pulse/future-ecommerce-personalized-conversation-thirdlove-co-founder-osa/

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    Original video: https://www.youtube.com/watch?v=QDDyoi_zHxE
    Downloaded by http://huffduff-video.snarfed.org/ on Wed Apr 28 00:47:22 2021 Available for 30 days after download

    —Huffduffed by kobesarmy

  4. Game UX Summit ’17 | Panel | Exploring Toxicity in Games

    Kam Fung (Riot Games), Ben Lewis-Evans (Epic Games), Ruth Toner (Twitch) and moderator Celia Hodent (Epic Games) explore tackling toxicity in games with Game UX.

    Started in 2016 as a unique opportunity for attendees to network and share their passion for UX in gaming, this year’s Game UX Summit 2017 was held in Toronto on October 4-6, and hosted by Ubisoft Toronto. Comprised of three full days of talks, panels, and intensive masterclasses led by industry experts, Game UX Summit travels annually to a new city and is hosted by a different Studio. Follow #GAMEUXSUMMIT on Twitter for news and updates.

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    Original video: https://www.youtube.com/watch?v=bXlvybUzD_s
    Downloaded by http://huffduff-video.snarfed.org/ on Thu Apr 22 19:24:04 2021 Available for 30 days after download

    download

    Tagged with gaming

    —Huffduffed by kobesarmy

  5. Game UX Summit ’17 | Ben Lewis-Evans Epic Games | Reducing Toxicity in Games

    Ben Lewis-Evans, Epic Games’ User Experience Researcher, explains how the Three E’s of road safety: Education, Enforcement, or Engineering can be applied to reducing toxic behavior in games to improve the player experience.

    Started in 2016 as a unique opportunity for attendees to network and share their passion for UX in gaming, this year’s Game UX Summit 2017 was held in Toronto on October 4-6, and hosted by Ubisoft Toronto. Comprised of three full days of talks, panels, and intensive masterclasses led by industry experts, Game UX Summit travels annually to a new city and is hosted by a different Studio. Follow #GAMEUXSUMMIT on Twitter for news and updates.

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    Original video: https://www.youtube.com/watch?v=WMYoCuZ3Fa8
    Downloaded by http://huffduff-video.snarfed.org/ on Thu Apr 22 19:23:10 2021 Available for 30 days after download

    download

    Tagged with gaming

    —Huffduffed by kobesarmy

  6. To Err is to Play: Human Error and Game Design

    In this 2018 GDC session, Epic Games’ Ben Lewis-Evans discusses the science of human error and how error can be prevented or encouraged to help create your intended game experience.

    Join the GDC mailing list: http://www.gdconf.com/subscribe

    Follow GDC on Twitter: https://twitter.com/Official_GDC

    GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

    ===
    Original video: https://www.youtube.com/watch?v=JyuR2fKvQ20
    Downloaded by http://huffduff-video.snarfed.org/ on Thu Apr 22 19:20:00 2021 Available for 30 days after download

    download

    Tagged with education

    —Huffduffed by kobesarmy

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