Dan Williams wades through the trough of disillusionment of the Internet of Things.
khal / Khal Weir
There are no people in khal’s collective.
Huffduffed (10)
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Mint Foundry: Toys with a purpose
David Hunt, Hugh Boys, Luke Overin, and Tom Mallinson from Mint Foundry talk about the attempts to “Make a toy that has a reason to exist.” And how they ended up in the world of Sourdough.
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Printing trains
Using technology to bring user centricity to the physical world of hobbies.
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Oh God, It’s Full of Stars
The relationship between digital and physical products is larger than if it exists on a hard drive or a shelf. It’s the tension between access and ownership, searching and finding, sharing and collecting. It’s a dance between the visible and the invisible, and what happens when we’re forced to remember versus when we are allowed to forget. How does this affect us—not just as makers, but as consumers of these products? Does collecting things matter if we don’t revisit them? We may download, bookmark, tag, organize, and star, but what then?
A digital Zen master would say that if everything is starred, nothing is. We’ve optimized the system for getting things in, but how do we get something good out? How can we make meaningful connections between all of this stuff, and make constellations out of all these stars?
http://2011.dconstruct.org/conference/frank-chimero
Frank Chimero is a graphic designer and illustrator. He makes pictures about words and words about pictures. His fascination with the creative process, curiosity, and visual experience informs all of his work. Each piece is part of an exploration in finding wit, surprise, and joy in the world around us, then, trying to document those things with all deliberate speed.
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Reality is Plenty
Lately, Augmented Reality (AR) has come to stand for the highest and deepest form of synthesis between the digital and physical worlds. Slavin will outline an argument for rethinking what really augments reality and what the benefits are, as well as the costs.
Rather than considering AR as a technology, we will consider the goals we have for it, and how those are best addressed. Along the way, we’ll look at the history and future of seeing, with a series of stories, most of which are mostly true.
AR may be where all this goes. But how it gets there, and where there is, is up for debate. This is intended to serve to start or end that debate, or at a minimum, to bring the conference to a close by pointing at the future, perhaps in the wrong direction.
http://2011.dconstruct.org/conference/kevin-slavin
Kevin Slavin is the Managing Director and co-Founder of area/code. He has worked in corporate communications for technology-based clients for 13 years, including IBM, Compaq, Dell, TiVo, Time/Warner Cable, Microsoft, Wild Tangent and Qwest Wireless.
Slavin has lectured at the Cooper Union for the Advancement of Science and Art, the American Institute of Graphic Arts, and the Parsons School of Design, and has written for various publications on games and game culture. His work has received honors from the AIGA, the One Show, and the Art Directors Club, and he has exhibited internationally, including the Frankfurt Museum für Moderne Kunst.
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A rainy day, lost luggage and tangled Christmas tree lights
Clearleft's Cennydd Bowles on why a little personality in technology would go a long way. Recorded in Brighton at Skillswap on Speed on Wednesday 29th October 2009.
A follow-up blog post here: http://www.cennydd.co.uk/2008/why-is-technology-so-dull/.
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Tempo
Cathy Jones exploring the concept of tempo within user-experience design.
Recorded in Brighton at Skillswap on Speed on Wednesday 29th October 2009.
Tagged with skillswap skillswaponspeed cathyjones tempo userexperience
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When Zeppelins Ruled The Earth
Simon Willison on the history of the UK and US airship programmes. With laughs. Seriously.
Recorded in Brighton at Skillswap on Speed on Wednesday 29th October 2009.
Tagged with skillswap skillswaponspeed simonwillison zeppelins
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The diary of Samuel Pepys: Telling a complex story online
Exploring the ten year project to publish, collaboratively annotate and explain the 17th century diary on the web, and bring a historical character to life on Twitter.
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The data will improve rockets
Narratives shape our journeys through data, and those stories don't have to be complicated to have a huge impact. All you have to do is think about your audience – your companions – and where you want to take them.