justingoboom / Justin Strasburg

I am a web designer, tea drinker, sushi eater, and I make noise as one half of Partly Zombish. I currently live in Buffalo, NY.

There is one person in justingoboom’s collective.

Huffduffed (331)

  1. Security Now 446 iOS Security | TWiT

    Hosts: Steve Gibson with Leo Laporte

    Snowden’s SXSW appearance, SQRL coming in 34 languages, the deepest look yet into Apple’s iOS security, and more!

    Download or subscribe to th…


    —Huffduffed by justingoboom

  2. 65: There’s No Dropbox to the Afterlife

    The Rebound

    A technology podcast from Apple geeks Dan Moren, John Moltz, and Lex Friedman

    Available wherever fine podcasts are sold.Subscribe via RSS in your podcast app of choice.


    @moltz, and


    Extreme gratitude to Chris Breen for composing our theme music.


    —Huffduffed by justingoboom

  3. 009: There Is No “Big Time”, There’s Always Something Ahead with Josh Clark – User Defenders Podcast

    http://userdefenders.com/podcast-player/238/009.mp3Download file | Play in new window | Duration: 53:55 | Size: 52.88M | Recorded on November 11, 2015

    Josh Clark (“Dr. Touch”) inspires us to not forget to splash in puddles and give ourselves permission to play in our work. He encourages us to not just tell our story, but to find out our users’ story and craft our experience and technology around that. He also shares with us that the things we make are not who we are and to think deeply about what kind of world we want to make…because we’re the ones shaping it.

    Josh Clark is a designer specializing in mobile design, strategy and user experience especially as it relates to touch. He’s the founder of the powerful design laboratory Big Medium (formerly Global Moxie). He’s the author of five books including the O’Reilly published Tapworthy and the newly released A Book Apart published “Designing for Touch”. He’s also a prominent blogger and speaker, the creator of the popular Couch to 5K running program, and he happens to be Maine’s 11th strongest man.

    Exclusive Offer for User Defenders!

    Be sure to take advantage of the exclusive 15% off discount code SUPERDFT at checkout.

    Buy BookOffer good only through end of January 2016

    LINKSJosh’s WebsiteJosh’s Twitter

    [RESOURCE] Spending time with people.

    [BOOK] Enchanted Objects

    [BOOK] Designing Connected Products

    [BOOK] The Circle


    Here’s your chance to use your superpower of support. Don’t rely on telepathy alone! If you’re enjoying the show, would you take two minutes and leave a rating and review? I’d also be willing to remove my cloak of invisibility from your inbox if you’d subscribe to the weekly newsletter. You’ll be the first to know who our next Super-Guest is, and get my UX thought of the week.

    SUBSCRIBESubscribe on iTunes | Subscribe on Stitcher | RSS Feed


    Artwork by Cesar Lemus | Editing by Chris Combs | Music by Wyman Gentry

    Until next week…fight on my friends!


    Find out their story and tuck our technology into that rather than imposing our story on people. We’re over-engaged. Our technologies are really distracting and they’re designed for addiction. On average we’re looking at our screens 3hrs 16min per day. That’s 20% of our waking lives that we spend gazing into our little glowing rectangles. Everyone’s trying to problems with screens means we can’t escape screens either. How can we start to find the stories of peoples lives where technology can dip in just as it’s needed and get out of the way just as quickly instead of trapping people’s attention with external stories.


    My ability to leap boundaries between platforms. I can bound between phone and watch and burst through the walls of physical and digital.


    I think that it’s not about screens. I think that we tend to think that our job is to design screens. That’s not what our job is, that’s the form that it’s taken for the last few years. Our job is designing how people interact with information and that point of interaction is changing and exploding. Maybe the room will be wired in a way that will passively understand what I want to do. Or the objects I wear or manipulate that these are gonna become interfaces. We’re also seeing things like speech, natural gesture, camera vision all these different ways that machines can gather input, which means that the output will be different too. While we’ve kind of traditionally understood everything about talking to a screen, our digital API’s have been attached solely to screens, we’re now entering this world where we’re getting physical interfaces from those API’s. If you thought designing an interface for both mobile and desktop was hard, think about designing an interface for everything in the room or for the room itself. What it means is having a really large sense of what the physical context is for somebody in a place, what they’re doing in that space, how they’re feeling in that space. Much more than just sort of how they are confined in a two-dimensional environment. We’re having to think in 3D or if you add time in 4D how this works. Our job is about to become a lot more complex, but also a lot more intimate and a lot more intwined in peoples lives which means that we ned to really apply good values and thinking about what we’re building and to what end because this stuff is gonna start to enter into the most intimate spaces of our lives and homes and even our bodies.


    Think about the people you’re designing for. What are the needs that they have. The best way to find out is to talk to them and observe them. They may not necessarily be able to articulate it what they need, but by sort of watching them in their lives you’ll see where they have problems that need to be solved. Think about what kind of world do you wanna make, because we are shaping the interface to information and to one another in ways that are going to be increasingly intimate. So, be thoughtful about the values you want to embed in your systems because software is political, it’s ideological and has a point of view. Think about the kind of company you want to work for and the kind of services you want to create to make the world better. Listen to people and think about how to help them.


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  4. Oliver Reichenstein: iA Interview – Why Simplicity Creates Great User Experiences: Design

    In this interview Oliver Reichenstein, Founder of iA, explains the importance of keeping interfaces simple and why current websites are complicated.


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  5. Responsive Day Out 2: Oliver Reichenstein

    Oliver Reichenstein speaking at the second Responsive Day Out in Brighton on June 27th.

    The Responsive Day Out is an affordable, enjoyable gathering of UK designers and developers sharing their workflow strategies, techniques, and experiences with responsive web design.


    —Huffduffed by justingoboom

  6. Responsive Day Out 2: Oliver Reichenstein

    Oliver Reichenstein speaking at the second Responsive Day Out in Brighton on June 27th.

    The Responsive Day Out is an affordable, enjoyable gathering of UK designers and developers sharing their workflow strategies, techniques, and experiences with responsive web design.


    —Huffduffed by justingoboom




    —Huffduffed by justingoboom

  8. U.S. Digital Service — Responsive Web Design

    Responsive design often goes hand-in-hand with a pattern library. Mollie Ruskin and Julia Elman explain how the U.S. Web Design Standards makes government websites more consistent and easier to build.


    —Huffduffed by justingoboom

  9. 5by5 | The Big Web Show #138: An Infrastructure For Websites, with Pantheon’s Josh Koenig

    Josh Koenig, Co-Founder & Head of Product for Pantheon Website Management Platform, is Jeffrey Zeldman’s guest in "An Infrastructure For Websites," Episode 138 of The Big Web Show ("Everything Web That Matters.")


    —Huffduffed by justingoboom

  10. MacBreak Weekly 25 Recovering From the Macworld Hangover | TWiT

    Merlin, John, and Alex discuss Macworld with a little perspective now that the dust has settled.


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