jamesh / tags / dconstruct2015

Tagged with “dconstruct2015” (18)

  1. dConstruct 2015: Matt Novak

    Jeremy chats to Matt Novak about past visions of the future, the Jetsons, the Apollo programme, and how great dConstruct 2015 is going to be.

    http://2015.dconstruct.org/

    Matt Novak is the editor of Gizmodo’s Paleofuture blog, which looks at past visions of the future. He explores the history of our most optimistic dreams and our most pessimistic fears by looking at everything from flying cars and utopian communities to overpopulation and complete societal collapse. His work is inspired by his private collection of retro-futuristic artifacts, including hundreds of vintage tech magazines, space age lunchboxes, 1980s videophones, among hundreds of other pieces. Matt started the Paleofuture blog independently in 2007 and it was later acquired by Smithsonian magazine in 2011 and then by Gawker Media in 2013. He currently lives in Los Angeles, a city which has about four years until it’s set to achieve the utopia depicted in the 1982 documentary Blade Runner.

    http://2015.dconstruct.org/speaker/matt-novak

    —Huffduffed by jamesh

  2. dConstruct 2015: Josh Clark

    Jeremy talks to Josh Clark about technology, magic, Harry Potter and the internet of things.

    http://2015.dconstruct.org/

    Josh Clark is the founder of Big Medium, a design agency specializing in connected devices, mobile experiences, and responsive web design. His clients include Samsung, Alibaba, eBay, AOL, Entertainment Weekly, Time Inc, JCrew, O’Reilly Media, and many others. Josh wrote “Tapworthy: Designing Great iPhone Apps” (O’Reilly, 2010) and the forthcoming “Designing for Touch” (A Book Apart, 2015). He speaks around the world about what’s next for digital interfaces.

    Before the internet swallowed him up, Josh was a producer of national PBS programs at Boston’s WGBH. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, he created the uberpopular “Couch-to-5K” (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (His motto is the same for fitness as it is for software user experience: no pain, no pain.)

    http://2015.dconstruct.org/speaker/josh-clark

    —Huffduffed by jamesh

  3. dConstruct 2015: Ingrid Burrington

    Jeremy and Ingrid geek out together on the physical infrastructure of the internet, time travel narratives, and William Gibson’s The Peripheral (contains a spoiler warning, but no actual spoilers).

    http://2015.dconstruct.org/

    Ingrid Burrington writes, makes maps, and tells jokes on a small island off the coast of America. She’s a member of Deep Lab, the author of Networks of New York: An Internet Infrastructure Field Guide, and currently an artist in residence at the Data and Society Research Institute.

    http://2015.dconstruct.org/speaker/ingrid-burrington

    —Huffduffed by jamesh

  4. dConstruct 2015: Chris Noessel

    This one gets super-nerdy. Jeremy and Chris geek out about interfaces in science fiction films, from Logan’s Run to Iron Man, applying the principle of apologetics along the way. To kick off, Chris humours Jeremy’s crackpot theory about the Star Wars universe, and to wrap up, Chris unveils a very special event taking place the evening before dConstruct.

    http://2015.dconstruct.org/

    In his day job at Cooper, Christopher designs products and services for a variety of domains, including health, financial, and consumer; as well as teaching, speaking, and evangelising design internationally. Prior experience includes developing kiosks for museums, helping to visualise the future of counter-terrorism, building prototypes of coming technologies for Microsoft, and designing telehealth.

    His spidey-sense goes off semi-randomly, leading him to speak about a range of things including interactive narrative, ethnographic user research, interaction design, sex-related technologies, free-range learning, generative randomness, and designing for the future.

    He is co-author of Make It So: Interaction Design Lessons from Science Fiction (Rosenfeld Media 2012), and the force behind the blog scifiinterfaces.com.

    http://2015.dconstruct.org/speaker/chris-noessel

    —Huffduffed by jamesh

  5. dConstruct 2015: John Willshire

    John comes all the way to Brighton to have a face-to-face chat with Jeremy about the troubling ethical questions around who gets to design the future. Together they discuss the contrasting parenting patterns on display in Man Of Steel and Inception. Also: the HR issues raised by Ex Machina and Top Gun.

    Warning: contains mental images of Michael Caine as the interface of the connected home that is the Fortress Of Solitude. Not a lot o’ people know that.

    http://2015.dconstruct.org/

    John Willshire is the founder of innovation studio, Smithery.

    Smithery helps organisations Make Things People Want, rather than Make People Want Things. It lies somewhere on a strange map that features Product & Service Design, Research, Media, Marketing, Innovation and Organisational theory.

    A proponent of a constructionist learning theory (i.e. Making Is Thinking), John has recently completed a new thesis on the relationship in organisations between People and Space, which has spawned a lot of tools, instruments and methods on how you can make the things you want to happen, happen (someone observed one of them “looks a bit… Gallifreyan” which is brilliant.)

    Since 2011, Smithery has worked with numerous people including Konica Minolta, Penguin Random House, The Design Museum, Experian, Oxfam, Google, Carlsberg, Adaptive Lab, Gravity Road, Saïd Business School at The University of Oxford, London College of Communications, The Huffington Post, Royal Mail, Samsung, Google, Channel 4 and Skype.

    John also created Artefact Cards, a way to help people and teams play with ideas, making up card games to find better ideas whilst having more fun. There are now over a million Artefact Cards are now out there in the world, helping people work in new ways, and they’ve been covered by everyone from the Financial Times and Maria Popova’s Brainpickings.

    Prior to founding Smithery, John spent seven years at PHD Media in London, becoming Head of Innovation in 2007 when that wasn’t a thing.

    http://2015.dconstruct.org/speaker/john-willshire

    —Huffduffed by jamesh

  6. dConstruct 2015: Carla Diana

    Carla answers Jeremy’s questions on product design, teaching, prototyping, and whether 3D printing has finally "arrived."

    http://2015.dconstruct.org/

    Carla Diana is a hybrid designer keenly focused on realising new visions for Smart Objects and the Internet of Things. In addition to her industry experience at some of the world’s top design firms, such as frog Design and Smart Design, Carla maintains strategic alliances with a number of academic research groups. She is a member of the Georgia Tech Socially Intelligent Machines Lab, and a faculty member at the School of Visual Arts and the University of Pennsylvania’s Integrated Product Design Program, where she developed the first course on Smart Objects. She is Advisor for the group Tomorrow-Lab, a young design firm that creates electro-mechanical solutions for smart devices and she continues work as a Fellow at Smart Design, where she oversees the Smart Interaction Lab.

    Carla’s recent article, “Talking, Walking Objects”, appeared on the cover of the New York Times Sunday Review in January 2013, and is a good representation of her view of our robotic future. She has just completed a children’s book for Maker Media about the future of 3D printing and design entitled LEO the Maker Prince.

    http://2015.dconstruct.org/speaker/carla-diana

    —Huffduffed by jamesh

  7. dConstruct 2015: Brian David Johnson

    In which Jeremy is won over by Brian’s boundless enthusiasm and energy in the face of an uncertain future. Also: robots. Always with the robots.

    http://2015.dconstruct.org/

    The future is Brian David Johnson’s business. As a futurist he develops an actionable 10-15 year vision for the future of technology and what it will feel like to live in the future. His work is called “futurecasting”—using ethnographic field studies, technology research, trend data, and even science fiction to provide a pragmatic vision of consumers and computing. Johnson works with governments, militaries, trade organizations, start-ups and multinational corporations to help them envision their future. He was appointed first futurist ever at the Intel Corporation in 2009.

    Johnson speaks and writes extensively about future technologies in articles (The Wall Street Journal, Slate, IEEE Computer, Successful Farming) and both science fiction and fact books (21st Century Robot, Vintage Tomorrows, Science Fiction Prototyping, and Fake Plastic Love). Johnson lectures around the world and teaches as a professor at The University of Washington and The California College of the Arts MBA program. He appears regularly on Bloomberg TV, PBS, FOX News, and the Discovery Channel and has been featured in Scientific American, The Technology Review, Forbes, INC, and Popular Science. He has directed two feature films and is an illustrator and commissioned painter.

    http://2015.dconstruct.org/speaker/brian-david-johnson

    —Huffduffed by jamesh

  8. dConstruct 2015: Nick Foster

    Jeremy and Nick discuss the details of design fiction, and talk about the need for a mundane futurism, which leads them to compare notes on the differences between Derby and Silicon Valley.

    http://2015.dconstruct.org/

    Nick Foster ​is and industrial designer, futurist​, film-maker and writer. He graduated from the Royal College of ​A​r​t​ in 2001 ​and worked for companies including Sony, Seymourpowell and Nokia. In​ 2012 ​he moved to California ​to take a role as ​creative lead for Nokia’s Advanced Design ​studio​. ​He currently ​w​orks​ with a brilliant team in Mountain View​ to help define the next generation of Google products.​ Nick is also a partner at the Near Future Laboratory, developing projects in the field of ​design fiction, speculative and critical futures.

    http://2015.dconstruct.org/speaker/nick-foster

    —Huffduffed by jamesh

  9. Designing the Future…and Building It…with Science Fiction!

    The future is not an accident. The future doesn’t just happen. The future is built everyday by the actions of people. But before you can build the future you have to imagine it. Join internationally renowned futurist Brian David Johnson to explore how we can design our futures and then go about building them. Johnson will share his framework and process as well as a recent example: Open source 3D printable Robots! Born in science fiction a decade ago and now walking, talking and joking their way into the hearts, minds and imagination of kids and grownups all over the world.

    http://2015.dconstruct.org/speaker/brian-david-johnson

    The future is Brian David Johnson’s business. As a futurist he develops an actionable 10-15 year vision for the future of technology and what it will feel like to live in the future. His work is called “futurecasting”—using ethnographic field studies, technology research, trend data, and even science fiction to provide a pragmatic vision of consumers and computing. Johnson works with governments, militaries, trade organizations, start-ups and multinational corporations to help them envision their future. He was appointed first futurist ever at the Intel Corporation in 2009.

    Johnson speaks and writes extensively about future technologies in articles (The Wall Street Journal, Slate, IEEE Computer, Successful Farming) and both science fiction and fact books (21st Century Robot, Vintage Tomorrows, Science Fiction Prototyping, and Fake Plastic Love). Johnson lectures around the world and teaches as a professor at The University of Washington and The California College of the Arts MBA program. He appears regularly on Bloomberg TV, PBS, FOX News, and the Discovery Channel and has been featured in Scientific American, The Technology Review, Forbes, INC, and Popular Science. He has directed two feature films and is an illustrator and commissioned painter.

    —Huffduffed by jamesh

  10. Metadesign For Murph

    Cooper: “I thought they chose me. But they didn’t choose me, they chose her!”

    TARS: “For what, Cooper?”

    Cooper: “To save the world!”

    If we’re going to talk about designing the future, let’s understand two things - who is doing the designing, and who is this future for, anyway?

    Much of our cultural upbringing, from the pages of comics, to the Hollywood studios, repeatedly told us that we could step up and be the heroes. We’re programmed to feel that we’re the ones who will make the difference.

    It’s time to look further than the end of our own egos, because there are problems coming we can’t find answers to, because we’re products of the system that created them.

    Instead, whether we’re designers or clients, peers or parents, we must switch our attention to Metadesign; “nurturing the emergence of the previously unthinkable” in those around us, and those who will come after us.

    It’s about ideas and environments, books and blocks, objects and systems, all examined through the contents and context of the most intriguing bedroom in sci-fi.

    http://2015.dconstruct.org/speaker/john-willshire

    John Willshire is the founder of innovation studio, Smithery.

    Smithery helps organisations Make Things People Want, rather than Make People Want Things. It lies somewhere on a strange map that features Product & Service Design, Research, Media, Marketing, Innovation and Organisational theory.

    A proponent of a constructionist learning theory (i.e. Making Is Thinking), John has recently completed a new thesis on the relationship in organisations between People and Space, which has spawned a lot of tools, instruments and methods on how you can make the things you want to happen, happen (someone observed one of them “looks a bit… Gallifreyan” which is brilliant.)

    Since 2011, Smithery has worked with numerous people including Konica Minolta, Penguin Random House, The Design Museum, Experian, Oxfam, Google, Carlsberg, Adaptive Lab, Gravity Road, Saïd Business School at The University of Oxford, London College of Communications, The Huffington Post, Royal Mail, Samsung, Google, Channel 4 and Skype.

    John also created Artefact Cards, a way to help people and teams play with ideas, making up card games to find better ideas whilst having more fun. There are now over a million Artefact Cards are now out there in the world, helping people work in new ways, and they’ve been covered by everyone from the Financial Times and Maria Popova’s Brainpickings.

    Prior to founding Smithery, John spent seven years at PHD Media in London, becoming Head of Innovation in 2007 when that wasn’t a thing.

    —Huffduffed by jamesh

Page 1 of 2Older