ihemmans / Ivan Hemmans

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Huffduffed (28)

  1. 5by5 | Back to Work #495: Even the Mammals

    495: Even the Mammals

    September 15, 2020 at 2:30PM •

    1 hour 14 minutes •

    Wiki Entry

    DISCUSSED: Merlin is reporting live from the show floor; remember to photograph your kid's room; some bearded dragon updates; some thoughts on pets; Merlin's grandfather was a reluctant dog obsessive; Dan wants to read you a label; Merlin met a fellow cadet; check out Dan's videos; Merlin is loving iOS 14, especially the smarter Siri suggestions; speculation on how machines learn; your hosts still want Macs to be Macs; Big Sur notifications are basically a Bop It; are we getting diminishing returns from theoretical Mac improvements?;

    Dan has a really good analogy involving wrist watches; there's a reason normal people don't like their apps to change; Merlin puts review requests on blast; an edit button would still be nice; Merlin finds himself with an unusual opportunity to field test some disused home tech; and, finally, it is hoped that Frasier will leave of his own volition.

    Download: MP3 Audio (52.3 MB)



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    Show Notes & Links

    Presented by CacheFly

    Cataract surgery - Mayo ClinicDan Benjamin - YouTubeAmazon.com: Craftsman 9-31794 Slotted Phillips Screwdriver Set, 17 Piece: Home ImprovementMerlin Mann on Twitter: "No new @RoderickOn this week, but I did make something new with something old, mostly for my own amusement. "In a world…" https://t.co/6UicdysnES" / TwitterMerlin made a trailer for the "Supertrain" episode of Roderick on the Line.

    Bop It - Wikipedia


    —Huffduffed by ihemmans

  2. Episode #302 – CATS The Flop House

    Episode #302 – CATS

    SURPRISE! It’s an off-week extra episode, just because we didn’t want to go ANY longer without discussing that purrfect mewowsical, directed by Tomcat Hooper: CATS! It’s a show so big, we couldn’t do it without the dual returns of Cats enthusiast, Jenny Jaffe, and musical theater authority, Ms. Natalie Walker who was AT THE MOTHERFUCKING CATS PREMIERE! We know that there’s usually a bunch of gibberish at this point, teasing stuff from the episode, but just dive in, folks! IT’S CATS!

    Meow and ForeverDownload the MP3 directly, HERE.

    Paste theflophouse.libsyn.com/rss into iTunes (or your favorite

    podcatching software) to have new episodes of The Flop House delivered

    to you directly, as they’re released.

    Wikipedia synopsis of the “plot” of Cats

    Who’s that random nobody standing next to Natalie Walker? Movies recommended in this episode:

    Best Worst Thing That Ever Could Have Happened

    Black Christmas (2019)


    Tags: andrew lloyd webber, Cats, Dan McCoy, Elliott Kalan, Francesca Hayward, Idris Elba, James Corden, Jennifer Hudson, Jenny Jaffe, Judi Dench, Musical, Natalie Walker, pure joy, Rebel Wilson, Stuart Wellington, Taylor Swift, Tom Holland

    January 11th, 2020



    —Huffduffed by ihemmans

  3. Neil DeGrasse Tyson


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    Show Summary

    At the top of the pod, Adam welcomes Gina back to the show even though she is still getting over her cold. Adam then recalls watching the brilliant Neil DeGrasse Tyson enjoying greasy fast food last time he was in studio, and chats with Bryan about putting butter in his coffee in lieu of cream. Adam then rants about the lack of respect of authority, and defacing Trump’s star on the Hollywood Walk of Fame. Before the break, Adam takes a fan phone call about working with the next generation’s terrible attitude.

    Neil DeGrasse Tyson is in studio next, and Adam chats with him about being ‘a conduit for cosmic curiosity’. The guys then talk about why Neil doesn’t have tattoos, and his thoughts on why some managers are better than others. Other topics of discussion include the end of curiosity, how the internet changed the world, and the burgeoning renewable energy movement. They also talk about what aspect is missing from educating our youth, and the dangers of creating your own truth through ‘fuzzy thinking’.

    Later in the podcast, Neil stresses the importance of making sure your kids are scientifically literate. He talks further with Adam about his natural curiosity and how it leads to enthusiasm. Before heading out, he explains how everyone is connected to one another. As the show wraps up, Adam and Bryan talk about intelligence.

    Click through our Amazon link to get your copy of Neil’s book, ‘Astrophysics For People In A Hurry’:https://www.amazon.com/Astrophysics-People-Hurry-deGrasse-Tyson/dp/0393609391/ref=sr_1_1?ie=UTF8&qid=1494446258&sr=8-1&keywords=astrophysics+for+people+in+a+hurry

    You can also follow him on Twitter @NeilTyson.



    Show Credits

    Producers: Mike August, Mike Lynch, and Mike Dawson

    Co-Producers: Gary Smith, Chris Laxamana, and Matt Fondiler

    Newsgirl: Gina Grad

    Sound Effects: Bryan Bishop


    [Show as slideshow]


    —Huffduffed by ihemmans

  4. Retronauts Vol. IV Episode 54: Super Mario 64 | Retronauts

    One thing that always really impressed me about Super Mario 64 was how it mostly threw out the incredibly successful Mario platforming design that Nintendo had been refining for over a decade.

    To tie this into some older Retronauts episodes, both Jeremy and Bob have made point in the past that a lot of Nintendo’s early 3D entries into their popular series played it safe by taking the most polished 2D iteration and lifting its design wholesale in the transition to three dimensions. For instance, Ocarina of Time is basically A Link to the Past in 3D– it follows the same format, adopts the same conventions, and even has a similar gameplay gimmick (past/future instead of light/dark world). Likewise, Metroid Prime clearly aimed to ape Super Metroid’s design as closely as possible while switching the perspective to first person. This allowed Nintendo to preserve the feel of fan favorites while still updating them to modern expectations.

    But Super Mario 64 didn’t really do that. It carries over the basic idea of platforming and powerups, as well as a bunch of superficial elements such as familiar enemies, but Nintendo completely changed the way you play. They ditched the linearity of the 2D entries, making the goals so much more open ended, and giving you a world to explore without a time limit, usually without much of a clue as to what you needed to do. 2D sidescrolling games have an implicit impetus for their goal: you move from your start point towards the end. But Super Mario 64 didn’t even have that. Nintendo wouldn’t really create a 3D version of Super Mario World until Super Mario 3D Land and World: those games preserve all of the important aspects of the sidescrolling Mario games.

    But Super Mario 64, like Super Mario Bros. 11 years earlier, really crystallized an entire genre from the get-go. That’s kind of insane, that Mario as a series has revolutionized gameplay on a major scale TWICE.


    —Huffduffed by ihemmans

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