iamdanw / tags / sxsw2010

Tagged with “sxsw2010” (23)

  1. Episode 0.1.8 - NoSQL Smackdown!

    Nerds talk big data at SXSW 2010.

    —Huffduffed by iamdanw

  2. Simple Steps to Great Web Design with Matthew Smith

    Creating beautiful web design is largely a matter of mastering a handful of simple techniques. The best designs employ systems of color, contrast, typography, and white space to achieve hierarchy, balance, and rhythm. The rest is just ingenuity and creativity. Matthew will review dozens of great and nearly great sites, explaining…

    Slides here: http://www.slideshare.net/squaredeye/simple-steps-to-great-web-design

    From http://audio.sxsw.com/2010/podcasts/

    —Huffduffed by iamdanw

  3. Jaron Lanier at South by Southwest 2010

    Jaron Lanier is a computer scientist, composer, visual artist, and author.

    In his new book You Are Not a Gadget: A Manifesto, he discusses what he believes to be the biggest problem on the web today: intellectual piracy.

    Initially, Lanier was one of the early digital leaders that praised the possibilities of the Internet and was optimistic about its uses for musicians, artists, scientists, and developers. He has since come to the realization that the intellectual collective that the Internet has fostered may have come at the expense of individual creativity.

    Lanier’s new book is a manifesto against "open culture" in which he posits a new theory against hive mentality. He argues the Internet has produced a new social contract in which the work of creatives has become public domain, the property of the majority.


    —Huffduffed by iamdanw

  4. Publishers More Than Just Glorified Banks

    Publishers are often misunderstood and misrepresented as merely bank-style operations who provide an advance for an artist and then simply collect their income while taking commission on the earnings. Experienced pros "de-mystify" exactly what publishers do for their songwriters on a day-to-day basis and speak about some creative initiatives they are taking.

    —Huffduffed by iamdanw

  5. QR Codes and 2D Barcodes: Bridging Physical & Digital

    With SXSW launching 2D Barcodes as part of the registration process and as a way of accessing digital content on your mobile there will be a lot of interest in this technology in the coming months. This panel will explore these emerging technologies that create a link between the physical and…

    —Huffduffed by iamdanw

  6. Mind Control: Psychology for the Web

    We all know web design tricks to getting people to do what you want - make buttons bigger, use accent colors, etc. There are other strategies, however, that rely on the more proven tools of psychology; this session will explore reciprocity, scarcity, and more, and see how effective they can be.

    —Huffduffed by iamdanw

  7. The City Is A Platform

    Cities abound in data generated by their inhabitants (virtual worlds, city websites) and created automatically by systems or monitoring. How does this online manifestation of the city interact in tangible ways with urban design and informal urban constructs? Is there such a thing as "the street as platform"?

    —Huffduffed by iamdanw

  8. The UX of Mobile panel with Barbara Ballard, Tom Limongello, Scott Jenson and Kyle Outlaw

    The term ‘user experience’ used to be an afterthought in mobile application design. The iPhone changed all that and has set a new benchmark for user experience on mobile devices. This panel will serve as a primer for anyone interested in learning how to apply UX principles to the creation of applications for iPhone, Android, and mobile websites

    From http://audio.sxsw.com/2010/podcasts/ More info http://my.sxsw.com/events/event/694

    —Huffduffed by iamdanw

  9. History of the Button

    Even though technology evolved at a crazy pace the last 100 years, the humble button has stayed at the center of it all. What is its past, its future? Why is it important? What does it say about the interaction between humans and technology? Pictures, stories, revelations, maybe movies.

    From http://sxsw.com/node/4713

    —Huffduffed by iamdanw

  10. Maps, Books, Spimes, Paper: Post-Digital Media Design

    The Internet is situated in the real world, and interesting experiences have to blend physical and digital. Mixing new technology - Arduinos, GPS, RFID, QRcodes - and old (web, paper), we present examples of the recently possible future, and the lessons we’ve learnt. And we’ll make something along the way.

    —Huffduffed by iamdanw

Page 2 of 3Newer Older