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hugo / Hugo Ahlberg

interactive art direction http://hugoahlberg.com http://melanchology.com

There is one person in hugo’s collective.

Huffduffed (152)

  1. Charlie Kaufman: Screenwriting Lecture

    One of modern cinema’s most celebrated writers, Kaufman’s work includes surreal fantasy Being John Malkovich, cerebral sci-fi Eternal Sunshine of the Spotless Mind and comedy drama Adaptation. In this lecture held at BAFTA on 30 September 2011, he discusses the techniques of writing for the big screen.

    ===
    Original video: https://soundcloud.com/bafta/charlie-kaufman-screenwriting-lecture
    Downloaded by http://huffduff-video.snarfed.org/

    —Huffduffed by hugo

  2. Bob Baxley on Apple and Pinterest, company cultures, and the designer shortage - O’Reilly Media

    My observation is that although Apple really dominates the product culture of technology, certainly in Silicon Valley potentially globally, it’s really the Google culture that dominates how companies work.

    By that I mean, a culture of engineering-centric, ship fast, let’s fix stuff, intense incrementalism based on metrics and experimentation, which is very different from how Apple works, at least in the time I was there, where it was much more deterministic. I think the difference maybe has to do with the business models, where Apple is creating a product that they’re going to sell and somebody has to pay money for.

    Pinterest, I think, is trying to sit in between those two right now. The foundational DNA of Pinterest is definitely Google, where Ben Silverman, the founder and CEO, was before he started Pinterest, and then Evan Sharp, who’s the creative co-founder. Evan was at Facebook, and my experience of Pinterest is that it’s really in between a Google and Facebook culture—a lot of emphasis on engineering, but still a lot of input from product management and obviously design; having a design co-founder influences the company a lot.

    https://www.oreilly.com/ideas/bob-baxley-on-apple-and-pinterest-company-cultures-and-the-designer-shortage

    —Huffduffed by hugo

  3. Giant Bomb Presents - Giant Bomb Presents: A Chat With Jonathan Blow - Giant Bomb

    Austin Walker and CNET’s Jeff Bakalar sit down with Braid designer Jonathan Blow to talk about The Witness (his new game), the history of adventure games, and what it might mean to make "honest" art.

    http://www.giantbomb.com/podcasts/giant-bomb-presents-a-chat-with-jonathan-blow/1600-1397/

    —Huffduffed by hugo

  4. obama on WTF

    Comedian Marc Maron is tackling the most complex philosophical question of our day - WTF? He’ll get to the bottom of it with help from comedian friends, celebrity guests and the voices in his own head. You loved him on Morning Sedition. You kinda liked him on The Marc Maron Show. You tolerated him on Break Room Live. Now, embrace him on a show from which he cannot be fired - WTF with Marc Maron.

    http://potus.wtfpod.com/podcast/episodes/episode_613_-_president_barack_obama/

    —Huffduffed by hugo

  5. Podcasting 101 by Slack Variety Pack | Free Listening on SoundCloud

    Podcasting 101

    by Slack Variety Pack

    published on 2015/05/28 22:41:28 +0000

    Have you ever wondered how to make your podcast sound more like all your favorite podcasts - the really, really good ones that we all love? This is our audio cheat sheet and an homage to some of our favorite podcasts.

    Download Podcasting 101

    Users who like Podcasting 101

    Users who reposted Podcasting 101

    Playlists containing Podcasting 101

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    More tracks like Podcasting 101

    License: all-rights-reserved

    https://soundcloud.com/slackvarietypack/podcasting-101

    —Huffduffed by hugo

  6. Reconcilable Differences 1: We All Ruined It Together

    In this inaugural episode of Season 1, John and Merlin begin framing the conversation on exactly how they got how they are.

    From the dungeons of Usenet to the dragons of roving bullies, origins are explored, awkwardness is catalogued, and differences are provisionally reconciled.

    http://relay.fm/rd/1

    —Huffduffed by hugo

  7. Malcolm Gladwell on the Surprising Upsides of Being a Loser | WIRED

    In the latest episode of the Geek’s Guide to the Galaxy podcast, journalist Malcolm Gladwell discusses the unforeseen benefits of being an outcast.

    http://www.wired.com/2015/05/geeks-guide-malcolm-gladwell/

    —Huffduffed by hugo

  8. Creating Obvious Systems: Why Mental Models Justify Simplicity, and When to Utilize Surprise and Delight

    In today’s episode, I discuss the importance of relying on obviousness when designing software and user interfaces, and when you should be utilizing surprise.Today’s episode is sponsored by DigitalOcean. Go to https://digitalocean.com to get started, and use the promo code "DeveloperTea" on the billing page after you create your account to get a $10 credit!

    7617c2f2-9194-49f3-b33a-89f45070e9b3

    —Huffduffed by hugo

  9. The Talk Show ✪: Ep. 118, With Guest Adam Lisagor

    The Talk Show

    ‘Sloppy on the Side’, With Guest Adam Lisagor

    Thursday, 7 May 2015

    Special guest and longtime friend Adam Lisagor returns to the show. I don’t know anyone who’s more excited about Apple Watch than Adam, except, maybe, my son. It’s easy to lose sight of the fact that Apple just released a brand-new thing, and they don’t do that very often. This episode, we just had fun. Some keen observations about the future of the platform, too.

    Download MP3.

    Sponsored by:

    Rails Tutorial by Michael Hartl: Learn web development With Rails. Save 15 percent with code “gruber”.

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    Fracture: Your pictures, printed directly on glass. Use code “daringfireball” and save 15 percent.

    Links:

    Sandwich Video and their new domain name.

    The beloved Transformers watch of Adam’s youth.

    The GoBots.

    Adam’s dad on TV after returning from a humanitarian aid mission to Nepal.

    http://daringfireball.net/thetalkshow/2015/05/07/ep-118

    —Huffduffed by hugo

  10. A Conversation With Shawn Elliott On Resident Evil | Inventory Management

    Former games journalist Shawn Elliott, now a designer at Arkane Studios, joins me to discuss the finer points of Resident Evil game design, thanks to the recent release of Resident Evil: Revelations 2. If you’d like to see more of these, let us know!

    https://inventorymanagement.simplecast.fm/episodes/9947-a-conversation-with-shawn-elliott-on-resident-evil

    —Huffduffed by hugo

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