hudfun / tags / thief 2

Tagged with “thief 2” (2)

  1. Diecast #211: More Mods, Thief vs. Thief 2 - Twenty Sided

    Dear Diecast,

    I’m currently playing through Thief 2 for the first time (I’m 20) it might just turn out to be one of my favorite games I’ve ever played. This came as a major shock to me because I played Thief: Gold about a year ago and borderline hated it. I think this is mostly down to level design. Thief Gold’s levels are gigantic, labyrinthine, an filled nonsensical copy pasted rooms. Not to mention a few them also seem to have and odd fixation on zombie killing as well. Thief 2 scales down the levels a bit, makes the maps more detailed, and makes each area memorable which leads to less aimless wondering. Also some levels seem to funnel players to the correct area somehow even thought there are several paths, but I’m not a level designer so I don’t know. My point is that while [they] are identical in many ways, the level design feels drastically different and it seems like people don’t talk about it very much. Perhaps its because people really just aren’t talking about thief all that much. I mean, I haven’t even used a guide for Thief 2, while I basically had to use one for every level on the first. Anyways, do you have a preference between the 2 games and have you noticed this difference?

    P.S.

    There is this level in the first game where you have to pretend you are a Hammerite student and you have to solve this puzzle by finding and flipping a bunch of tiny switches very quickly and I just lost it. Like seriously, how did anyone figuire that out without the interenet??

    -No name given

    http://shamusyoung.com/twentysidedtale/?p=42788

    —Huffduffed by hudfun

  2. Diecast #81: Ubisoft Sucks, Framerate, PAX - Twenty Sided

    Direct download (MP3)Direct download (ogg Vorbis)Podcast RSS feed.Hosts: Rutskarn, Josh, Shamus, and Mumbles.Show notes: 1:00 Ubisoft Sucks!For context, that’s Numberwang! Also, here is some footage of Thief 2014 having the same (or similar) “Extras Intrude on cutscenes” problem we see in Assassins Creed Unity.22:00 MAILTIME!Dear Diecast,Do any of you find your opinion of a game partly affected by the kinds communities you see forming around the game and the kinds of people the game seems to attract? Do you think it’s fair to allow the kinds of communities the game inspires to affect your judgement on that game?My question can be applied to game series and franchises, and other types of media besides games.Swarthily, NotDog38:00Dear Diecast,How do you podcast with boxing gloves on?More seriously, several youtube commentators (TotalBiscut, Super Bunnyhop, etc.) have mentioned having a better experience when gaming at 60 or even 120 fps vs. a fixed 30 fps. Are you able to notice any kinesthetic difference between these standards? Does it even matter for the types of games that you play?-AnthonyHere is the SuperBunnyHop episode on this topic. Highly recommended:Link (YouTube)56:00 PAX sells out in nine minutes.So it looks like I won’t make it to PAX East again this year. Shame.

    http://www.shamusyoung.com/twentysidedtale/?p=25045

    —Huffduffed by hudfun