We’re Bummed Out By The PlayStation Classic

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  1. Podcast: Charting Uncharted 4

    Kirk takes a sabbatical from his sabbatical to join us for this week’s Kotaku Splitscreen, where we’re talking about Uncharted 4, Doom, and much more.


    —Huffduffed by matthewhaymes

  2. right here

    Join us, won’t you, for a Kotaku Splitscreen spoilercast of The Legend of Zelda: Breath of the Wild, a video game about a mute young man who obsessively collects seeds.


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  3. We’re Worried The New Tomb Raider Is Getting Overshadowed

    This week on Kotaku Splitscreen, we raided some tombs.


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  4. What If A Video Game Knew People Were Streaming It?

    Would you play a video game that reacted to being streamed? One that could be influenced by audience reactions? On Kotaku Splitscreen, we explore the possibility.


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  5. Podcast: Why Zelda: Breath of the Wild Works So Well

    It’s hard to talk about Zelda: Breath of the Wild in anything but superlatives, which is exactly what Kirk and I are doing on today’s gush-filled episode of Kotaku Splitscreen.


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  6. The Creators Of Into The Breach Came Very Close To Giving Up On It

    The strategy game Into The Breach is elegant in its simplicity, but that’s because its designers had to scrap several huge sections of the game that just didn’t work. Matthew Davis and Justin Ma, the minds behind FTL and Into The Breach, came on Kotaku Splitscreen during GDC 2019 to tell Jason and me how many times they almost gave up on making their game.


    —Huffduffed by M8r

  7. GDC 2017, Day 3: Kotaku Splitscreen Podcast: Day Three Of GDC, With Special Guests

    We’re back with our third and final Kotaku Splitscreen special episode from the Game Developers Conference in sunny San Francisco.

    To close out our Great GDC Trifecta, we’ve got Frank Cifaldi, founder of the new Video Game History Foundation, Kim Swift, design director at EA Motive, and Tim Schafer, some guy who likes drawing pictures of cool dudes on motorcycles.

    —Huffduffed by davidleemartins

  8. What It’s Like To Start A Game Studio With No Bosses

    After co-writing and designing Night In The Woods, Scott Benson and Bethany Hockenberry co-founded a new game studio with artist and musician Wren Farren, except this time, no one is the boss. The Glory Society is a worker co-operative, which means that its co-founders have a different workflow and creative process from other indie studios. During GDC 2019, Scott and Bethany stopped by Kotaku Splitscreen to talk about how they still manage to get everything done.


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  9. Kotaku Splitscreen - 01-03-2017

    Kotaku friend and newly independent developer Matthew Burns joins us on this week’s episode of Kotaku Splitscreen to talk about the differences between AAA and indie development.

    We also talk Nier Automata, the must-watch Double Fine documentary (which Kirk finally started watching), and Star Wars: Rogue One.

    —Huffduffed by davidleemartins

  10. Kotaku Splitscreen 51 - Hunting Easter Eggs In Westworld

    Jason’s back on Kotaku Splitscreen this week, which means it’s time to talk about video games! And a TV show. Mostly video games.

    This week he and I cover a bunch of games we’ve been playing including Dragon Quest Builders, Shadow Warrior 2, Mafia 3, Thumper, and some assorted PSVR games. We also have an in-depth, spoilery conversation about the first two episodes of HBO’s Westworld, which we both really liked. (For more thoughts on Westworld and video games, check out the article I wrote earlier this week.)

    —Huffduffed by djErfquake