Special guest and old friend Mike Monteiro returns to discuss his new book, “Ruined by Design.” We talk about whether the design industry needs a set of ethical standards and the ways in which they might be enforced.
Tagged with “design” (13)
Certain sins are unforgivable. Poor interface, an over-abundance of tooltips, and apparently ship designers. Let’s get one thing straight: I - Michael, who writes these notes every week - like ship designers. I liked Gratuitous Space Battles, I like them GalCiv, I like them any way I can get them. So while I’ve never been on the show to defend my case on this particular topic, I’m writing the notes. Do I get to editorialize? Sure I do. Who’s going to stop me? Troy? Ship designers are always a delight. If you don’t like them, then this week you can listen to Rob, T.J. Hafer, and Rowan Kaiser go through their lists of strategy game pet peeves.
Gratuitous Tank Battles, Stellaris, Crusader Kings 2, Total Annihilation, and many more
This week, Myke talks to John Siracusa about ‘Achtung Baby’, by U2.
This week Myke talks to Marco Arment about his love for the band Phish.
People who make horror movies know: if you want to scare someone, use scary music.
Some of the most creative use of music and sound to evoke fear and anxiety is on the TV show Hannibal.
Hrishikesh Hirway of Song Exploder spoke with evolutionary biologist Dan Blumstein, Hannibal executive producer David Slade, and composer Brian Reitzell.
Bonus: To celebrate the addition of Song Exploder to Radiotopia, we’re playing Roman’s favorite episode of the program, featuring John Roderick of The Long Winters “exploding” his masterpiece “The Commander Thinks Aloud.”
All In Your Head
Podcast: Download (Duration: 32:49 — 30.1MB)
May 20, 2015 Roguelikes. They’re not strategy games, but they’re everywhere. Well, parts of them are. Very specific parts, but rarely all of them, at least not enough to make everyone happy. To discuss these finer points, Rob gathers a veritable rogue’s gallery of panelists and experts. Tyler Sigman: game designer and creator of the upcoming Darkest Dungeon. Darren Grey: Roguelike developer and current host of Roguelike Radio, an entire podcast about the genre. Michael Hermes: 3MA audio guy with the ability to bug Rob until we finally do a show about roguelikes. Absent: Troy "I Only Play Minotaurs" Goodfellow.
Nethack, Dungeon Crawl: Stone Soup, Darkest Dungeon, Dungeons of Dredmor, Dungeon of Dungeons, The Dungeoneer, Dungeon-rim, Far Cry 2
Discuss this episode in the Idle Forums
In the first episode of “Behind the App”, a special series of Inquisitive, we take a look at the beginnings of iOS app development, by focusing on the introduction of the iPhone and the App Store.
This week we respond to questions from two of our listeners.
We then discuss each discuss our four favorite game designers and their games we enjoy.
Still reeling from the Apple/Beats news, the boys sit down to talk about music, apps and WWDC.
Debug is a casual, conversational interview show featuring the best developers in the business about the amazing apps they make and why and how they make them. On this episode Brent Simmons, Dave Wiskus, and John Gruber join Guy and Rene to talk about Vesper 2.0, architecting sync, the decision making process, design choices, and why Vesper for Mac comes next.
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