The Incomparable | Team Bucket (Episode 290)

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  1. Episode 11 - Sean Vanaman

    This is a show about videogames, the people who play them and the people who make them. Each week, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others and games that have soothed wounds. Checkpoints!Today’s guest is Sean Vanaman. award winning game designer, one of the founders of Campo Santo and a host of Idle Thumbs. He also wishes he was a little bit taller. He wishes he was a baller. We talk about Campo Santo’s upcoming Firewatch of course, and about the development of the Walking Dead series for Telltale Games. Along the way we discuss  trust, lore vs. history, Half Life, Full Throttle, Portal, Bioshock and Safari Hunt.  Videogames. Campo Santo - camposanto.comIdle Thumbs - idlethumbs.netCover design: Craig Stevenson - Samuel Baker - HERE RSS HERE


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  2. Chris Remo (Campo Santo) - Firewatch: Rethinking Story-Driven Games

    How do you make a video game that is primarily about characters and story—without using combat, mechanical challenge, or traditional adventure puzzles? Chris Remo will explain how Campo Santo attempted to learn lessons from different video game genres in order to maintain player interactivity and carve out a unique space in the story game genre.

    Original video:
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    Tagged with gaming

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  3. Bonus Track | Hovering Over the Butt (Episode 229b)

    Tiff describes anonymous Skype icons in a way we can’t unsee, and more Portal talk. Plus a bonus song by Robert Goulet, er, Andy Ihnatko!

    January 10, 2015

    11 minutes

    Jason Snell

    with Tiffany Arment, Brianna Wu, John Siracusa, Tony Sindelar and Andy Ihnatko

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  4. 45. How the Hell to Make Firewatch - Up Up Down Down Podcast

    Campo Santo’s Nels Anderson joins us to discuss making narrative games, and in particular, Campo Santo’s new hit game Firewatch. Waving the spoilers flag high, we dig in to what makes Firewatch tick, the crazy world of branching narrative, tricky aspects of making the game, flapjacks, and the horrors of first-person character models. Afterward, we talk about weird bugs, The Witness, and 1988.

    Let Me Pick Three Colors, UpUp #41 with Jane Ng


    IGN interview with Campo Santo

    The hilarious consequences of modeling a first person character

    Crysis’ model in disturbing third person

    Nels’ and Campo Santo’s tweets

    The Witness

    The Firewatch Soundtrack

    Download (1:17:27)

    • Feb 19, 2016


    Tagged with media

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