I sat down with Rob Carter at Memory Leak Interviews to talk about starting Campo Santo, Firewatch and the industry, in general. Rob is a fantastic interviewer and I’m probably more candid than I’ve…
Toothbrushes and other icebreaking introduction techniques.
August 23, 2014
with Brianna Wu, John Siracusa, Tiffany Arment and Steve Lutz
This is a show about videogames, the people who play them and the people who make them. Each week, a guest on the show talks about the games that have shaped their life in one way or another. Games that have inspired them, games that forged connections with others and games that have soothed wounds. Checkpoints!Today’s guest is Sean Vanaman. award winning game designer, one of the founders of Campo Santo and a host of Idle Thumbs. He also wishes he was a little bit taller. He wishes he was a baller. We talk about Campo Santo’s upcoming Firewatch of course, and about the development of the Walking Dead series for Telltale Games. Along the way we discuss trust, lore vs. history, Half Life, Full Throttle, Portal, Bioshock and Safari Hunt. Videogames. Campo Santo - camposanto.comIdle Thumbs - idlethumbs.netCover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.ukMusic: Samuel Baker - http://soundcloud.com/furoshikiSUBSCRIBE HERE RSS HERE
How do you make a video game that is primarily about characters and story—without using combat, mechanical challenge, or traditional adventure puzzles? Chris Remo will explain how Campo Santo attempted to learn lessons from different video game genres in order to maintain player interactivity and carve out a unique space in the story game genre.
Original video: https://www.youtube.com/watch?v=PcSmUzZ1r5U&feature=youtu.be
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Tagged with gaming
This episode hosted by Brian Hamilton.
Guest for this episode was Mike Beasterfeld.
An interview with Brian Hamilton. Before telling his podcast origin story, Brian talks about his career aspirations and childhood influences.
Sean Vanaman, Jane Ng, Jake Rodkin, Chris Remo of Campo Santo talk secrets and spoilers.
Tiff describes anonymous Skype icons in a way we can’t unsee, and more Portal talk. Plus a bonus song by Robert Goulet, er, Andy Ihnatko!
January 10, 2015
with Tiffany Arment, Brianna Wu, John Siracusa, Tony Sindelar and Andy Ihnatko
This week Myke talks to Tiffany Arment about ‘Stunt’, by Barenaked Ladies.
Campo Santo’s Nels Anderson joins us to discuss making narrative games, and in particular, Campo Santo’s new hit game Firewatch. Waving the spoilers flag high, we dig in to what makes Firewatch tick, the crazy world of branching narrative, tricky aspects of making the game, flapjacks, and the horrors of first-person character models. Afterward, we talk about weird bugs, The Witness, and 1988.
Let Me Pick Three Colors, UpUp #41 with Jane Ng
IGN interview with Campo Santo
The hilarious consequences of modeling a first person character
Crysis’ model in disturbing third person
Nels’ and Campo Santo’s tweets
The Firewatch Soundtrack
• Feb 19, 2016
Accidental Tech Podcast with Marco Arment and John Siracusa