gunniho / Gunnar Holmsteinn

There is one person in gunniho’s collective.

Huffduffed (17)

  1. The emerging field of design and algorithms

    Ben Terrett shares thoughts on the growing trend for algorithmic design and the implications for designers.

    —Huffduffed by gunniho

  2. Interview with Brian Suda

    Scrunchup interviews Brian Suda on his recently published 5 Simple Steps book that has just been published called Designing with Data.

    —Huffduffed by gunniho

  3. The Behavior Change Checklist. Down With Gamefication

    At the end of 2010, I left my post as Creative Lead for Firefox to found Massive Health on the assumption that a design renaissance could help change people’s behavior to make them a bit more healthy. That’s rather an assumption. Behavior change is hard. Health is hard. It is yet to be seen if I’m an idiot. With all this talk of gameification, serious games, and social connectivity, what cognitive psychology principals underly all of this hype? What isn’t anecdotal? What works? Whether it is health, finance, email, or games, this talk delves into the literature of behavior change to give you a checklist to use in your designs.

    —Huffduffed by gunniho

  4. Ryan Singer of 37signals

    —Huffduffed by gunniho

  5. Pattern Recognition by William Gibson, Part 1

    ‘Coolhunter’ Cayce Pollard takes on an apparently routine assignment in London. Fast-moving thriller read by Lorelei King.

    —Huffduffed by gunniho

  6. Jesse Schell: Visions of the Gamepocalypse

    Games perpetually revolutionize computer use toward denser interaction with the human mind. To do that, they perpetually revolutionize themselves. Understanding the next frontiers of the genre is one way to understand where society is going.

    In this talk Jesse Schell explores the social, cognitive, and technological trends in computer game design and use.

    Jesse Schell is the CEO of Schell Games, the author of the authoritative text, The Art of Game Design: A book of lenses, and a Professor of Entertainment Technology at Carnegie Mellon, specializing in Game Design. At Walt Disney, he was Creative Director of the Imagineering VR Studio. Date: Tue, 27 Jul 2010 00:00:00 -0700 Location: San Francisco, CA, Novellus Theater, Long Now Foundation Program and discussion:

    —Huffduffed by gunniho

  7. Science Friday, 1993: The Future of the Internet

    In another holiday trip in the wayback machine, we bring you a 1993 discussion of some newfangled thing called the "Internet." That broadcast streamed live online, an unusual technology at the time. Carl Malamudand and Brewster Kahle joined the discussion.

    —Huffduffed by gunniho

  8. The Stranger’s Long Neck

    Gerry McGovern discusses the importance of task management

    —Huffduffed by gunniho

  9. South By Southwest: A Case Study In Community Building – with Hugh Forrest

    —Huffduffed by gunniho

  10. Startups for the rest of us: Episode 20 | 5 laws of minimizing launch day problems


    —Huffduffed by gunniho

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