gunniho / Gunnar Holmsteinn

There is one person in gunniho’s collective.

Huffduffed (17)

  1. The Behavior Change Checklist. Down With Gamefication

    At the end of 2010, I left my post as Creative Lead for Firefox to found Massive Health on the assumption that a design renaissance could help change people’s behavior to make them a bit more healthy. That’s rather an assumption. Behavior change is hard. Health is hard. It is yet to be seen if I’m an idiot. With all this talk of gameification, serious games, and social connectivity, what cognitive psychology principals underly all of this hype? What isn’t anecdotal? What works? Whether it is health, finance, email, or games, this talk delves into the literature of behavior change to give you a checklist to use in your designs.

    —Huffduffed by gunniho

  2. Jesse Schell: Visions of the Gamepocalypse

    Games perpetually revolutionize computer use toward denser interaction with the human mind. To do that, they perpetually revolutionize themselves. Understanding the next frontiers of the genre is one way to understand where society is going.

    In this talk Jesse Schell explores the social, cognitive, and technological trends in computer game design and use.

    Jesse Schell is the CEO of Schell Games, the author of the authoritative text, The Art of Game Design: A book of lenses, and a Professor of Entertainment Technology at Carnegie Mellon, specializing in Game Design. At Walt Disney, he was Creative Director of the Imagineering VR Studio. Date: Tue, 27 Jul 2010 00:00:00 -0700 Location: San Francisco, CA, Novellus Theater, Long Now Foundation Program and discussion: http://fora.tv/2010/07/27/Jesse_Schell_Visions_of_the_Gamepocalypse

    —Huffduffed by gunniho

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