grettir / Grettir Asmundarson

Ne’er-do-well, sluggard, and wastrel…

There are no people in grettir’s collective.

Huffduffed (6)

  1. Edgar Wright and Quentin Tarantino Hot Fuzz Commentary 2007

    Edgar Wright and Quentin Tarantino Hot Fuzz Commentary 2007

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    Original video: https://www.youtube.com/watch?v=FxWfWgOAg-A
    Downloaded by http://huffduff-video.snarfed.org/ on Wed, 26 Jul 2017 18:20:20 GMT Available for 30 days after download

    —Huffduffed by grettir

  2. The Soul in Depression

    As a society, we’re increasingly aware of the many faces of depression, and we’ve become conversant in the language of psychological analysis of depression and medical treatment for it. But there is a growing body of literature by people who have struggled with depression and found it to be a lesson in the nature of the human soul. In this program you’ll hear intimate conversations with author Andrew Solomon, Quaker activist and educator Parker Palmer, and poet and psychologist Anita Barrows on their lived and spiritually edifying experiences with depression.

    —Huffduffed by grettir

  3. Pocket Scale

    I punch in a keycode and enter the office. Three steps through the door I swipe my travelcard against an old wooden box, which starts spitting out a radio station based on forty million people’s answer to the question ‘What songs would a Joy Division fan like?’ The sexyfuture arrived yesterday, and it colonised my pockets.

    Even on the days you leave your phone at home, you carry enough hacked objects to unlock space and time, provided you find the right door. What should we be thinking about as we bring our products to life? What are we strapping to our keyrings? And what does all of this mean for a scale we’ve been familiar with for centuries?

    Matthew will empty his pockets live at dConstruct to find out, revealing the five things he’s carrying around with him in Brighton and why.

    http://2011.dconstruct.org/conference/matthew-sheret

    Writer and editor Matthew Sheret is Last.fm’s Data Griot, using everything from tweets to radio scripts to tell stories about Last.fm’s numbers.

    He has worked for the likes of Newspaper Club, 4iP, Thomson Reuters and Dentsu London and in 2008 co-founded We Are Words Pictures, an ad-hoc team of comic book creators who promote the work of up-and-coming creators.

    In his spare time he edits and publishes the anthology Paper Science and plays with Lego.

    —Huffduffed by grettir

  4. What Is the Shape of the Future Book?

    We will always debate: the quality of the paper, the pixel density of the display; the cloth used on covers, the interface for highlighting; location by page, location by paragraph.

    This is not what matters. Surface is secondary.

    What are the core systems comprising the future book? What are the tools that need to be built?

    As designers we will need to provide the scaffolding for these systems. The interfaces for these tools. Not just as surface, but holistically—understanding the shifting of emotional space, the import of the artifact, the evocation of a souvenir, digitally.

    How will we surface the myriad data just below the words of digital books in organic, clean and deliberately designed ways? How will we shape the future book?

    http://2011.dconstruct.org/conference/craig-mod

    Craig Mod is a writer, designer and publisher concerned with the future of books, publishing, and storytelling. He lives in a tiny Bay Area village in the California full of dreamers, endless yogurt, and trees that let loose money when shaken just so. His writing appears mainly on his website, but has also appeared in the New Scientist, The New York Times, and A List Apart. He works as a designer for Flipboard.

    —Huffduffed by grettir

  5. Letting Go

    Design (or if you prefer—user experience) is at a crossroads. In our globalized, hyper-connected world, users no longer need to wait for us to create experiences for them. As we debate the value of design thinking, the usefulness of the next API, or strive to craft the ultimate cross-platform experience—users are sorting this out on their own, using whatever service or technology is “good enough” for them at the time.

    Strategies and scenarios that made sense mere months ago, are disintegrating as technologies shift, business models crumble, and we watch with dismay as users exchange tips to disable JavaScript on their Kindles, or access multiplayer Flash games on the iPads.

    What happens to your brand, your product, and your bottom line when users choose “good enough”, over your carefully crafted product or service? Is it a sign of failure, a missed opportunity, or a chance to dive head first towards a new reality?

    http://2011.dconstruct.org/conference/bryan-stephanie-rieger

    Bryan Rieger is a designer, writer and reluctant developer with a background in theatre design and classical animation. Bryan has worked across various media including print, broadcast, web and mobile; and with clients such as Apple, Microsoft and Nokia.

    Stephanie Rieger is a writer, designer, and closet anthropologist with a passion for the many ways people interact with technology. With a diverse background, Stephanie’s expertise lies in marrying design, technology, and business goals to craft simple, elegant experiences.

    —Huffduffed by grettir

  6. Oh God, It’s Full of Stars

    The relationship between digital and physical products is larger than if it exists on a hard drive or a shelf. It’s the tension between access and ownership, searching and finding, sharing and collecting. It’s a dance between the visible and the invisible, and what happens when we’re forced to remember versus when we are allowed to forget. How does this affect us—not just as makers, but as consumers of these products? Does collecting things matter if we don’t revisit them? We may download, bookmark, tag, organize, and star, but what then?

    A digital Zen master would say that if everything is starred, nothing is. We’ve optimized the system for getting things in, but how do we get something good out? How can we make meaningful connections between all of this stuff, and make constellations out of all these stars?

    http://2011.dconstruct.org/conference/frank-chimero

    Frank Chimero is a graphic designer and illustrator. He makes pictures about words and words about pictures. His fascination with the creative process, curiosity, and visual experience informs all of his work. Each piece is part of an exploration in finding wit, surprise, and joy in the world around us, then, trying to document those things with all deliberate speed.

    —Huffduffed by grettir